http://bugs.winehq.org/show_bug.cgi?id=2398
------- Additional Comments From thunderbird2k@gmx.net 2007-20-04 11:15 ------- As I mentioned before this patch is not acceptable by Alexandre. The way to go is to basically revert the window management change in wine. After this change there were only X11 windows left for toplevel windows (and filemenus and some other small things).
This is the most tricky area of Wine to play with and basically Alexandre is the only one who knows it well. I fear that it will take months or even longer to get ready, so don't count on anything. Once opengl32 is stable which it can be made after this huge change, then and only then WineD3D will be ported over to WGL. If we really go this way then WineD3D->WGL wouldn't be needed for windowed direct3d but it would nonetheless be useful.