http://bugs.winehq.org/show_bug.cgi?id=6997
------- Additional Comments From e0425955@student.tuwien.ac.at 2006-27-12 16:47 ------- Okay, more on the slowness issue:
When visual treatment or Overbright is enabled, LoadTexture is called each frame, doing a glCopyTexImage2D on a surface with width/height equaling the current resolution and again with W/H 1/4 resolution ... if I comment out this call, it works normally (fast) ... but most things are black, except for the menu itself, like with you.
fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture glCopyTexImage2D :: Target: 0xde1, LVL: 0, FMT: 0x8058, W/H: 640/480 fixme:d3d:state_pointsprite >>> 0x502 from glTexEnvf(GL_POINT_SPRITE, GL_COORD_REPLACE, FALSE) @ state.c / 1060