https://bugs.winehq.org/show_bug.cgi?id=43473
Bug ID: 43473 Summary: Metal Gear Rising: Revengeance mouse cursor auto-centers Product: Wine Version: 2.13 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: si.an.hu.lo@gmail.com Distribution: Other
Created attachment 58855 --> https://bugs.winehq.org/attachment.cgi?id=58855 Xinput related stubs listed
Distribution is Antergos -- Since launching the game the cursor appears at the center of the screen, when you move the mouse, the cursor will move too but will rapidly move to the center again the problem is present: -before the main menu starts -in the main menu -in the menu while in-game +probably in-game while in-game there's no cursor so there'd be no easy way to make sure, however, the camera doesn't actually follow the mouse movement and behaves as the bug described, which makes playing the game with kb/m almost unplayable as one can't aim(in case of using a secondary weapon that is meant to be aimed) or move the camera accurately.
The problem is likely related to the stubs attached.
https://bugs.winehq.org/show_bug.cgi?id=43473
--- Comment #1 from Simon si.an.hu.lo@gmail.com --- installing xinput through winetricks removed the stubs but hte problem persisted(so I guess it only affects controller).
Changing HKEY_CURRENT_USER->Software->Wine->DirectInput->MouseWarpOverride from 'force' to 'disable' made the cursor work correctly during the main menu. But the problem persists ingame
https://bugs.winehq.org/show_bug.cgi?id=43473
--- Comment #2 from Simon si.an.hu.lo@gmail.com --- Installing dinput8 through winetricks resulted in slightly better movement while ingame but it's still far from smooth or precise. With it you don't need to change settings from mousewarp as the cursor works normally while in the main menu