http://bugs.winehq.org/show_bug.cgi?id=7644
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #23 from Stefan Dösinger stefandoesinger@gmx.at 2007-10-30 13:40:39 ---
I'm also experiencing this problem; I have a radeon mobility 9200 (R250) which should be direct-x 8.0 or possibly 8.1 compatible.
Yes, however the OpenGL limits screw this up on your card. The card supports vertex shaders via GL_ARB_vertex_program just fine. The problem is that the lowest general way to implement pixel shaders is GL_ARB_fragment_program, which equals Shader Model 2.0 aka DirectX 9 shaders. This is not supported on your card.
There is an option though via an ATI specific extension called GL_ATI_fragment_shader. Unfortunately this would require a an additional complete shader backend, which isn't only ATI specific, but also specific to this very special type of cards. And since we don't even know if ati_fragment_shader works on the dri driver nobody wrote one yet. Patches are welcome ;-)