http://bugs.winehq.org/show_bug.cgi?id=3835
lionel.ulmer@free.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wine-bugs@winehq.org AssignedTo|wine-bugs@winehq.org |oliver_stieber@yahoo.co.uk
------- Additional Comments From lionel.ulmer@free.fr 2005-14-11 14:44 ------- Oliver,
You have a nice example of multi-threaded D3D9 application:
0009:trace:d3d:IWineD3DDeviceImpl_SetupTextureStates glEnable(...) call ok device.c / 318 0009:trace:d3d:IWineD3DDeviceImpl_SetupTextureStates -----------------------> Updated the texture at Sampler 0 to have new texture state information 000d:trace:d3d9:IDirect3DDevice9Impl_SetLight (0x5590bcc0) Relay 000d:trace:d3d:IWineD3DDeviceImpl_SetLight (0x59adad40) : Idx(0), pLight(0x5c2efacc)
Which of course leads to a crash in the GL driver.