https://bugs.winehq.org/show_bug.cgi?id=53827
Bug ID: 53827 Summary: Hello Neighbor Glitch Product: Wine Version: 7.0 Hardware: Other OS: Linux Status: UNCONFIRMED Severity: blocker Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: barbiquechicken@gmail.com Distribution: ---
Created attachment 73357 --> https://bugs.winehq.org/attachment.cgi?id=73357 This Happens When Running Executables.
wine HelloNeighbor.exe 010c:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 010c:fixme:nls:get_dummy_preferred_ui_language (0x8 00000000004EEE34 0000000000000000 00000000004EEE30) returning a dummy value (current locale) 010c:fixme:nls:get_dummy_preferred_ui_language (0x8 00000000004EEE34 0000000003967040 00000000004EEE30) returning a dummy value (current locale) 010c:fixme:gameux:GameExplorerImpl_VerifyAccess (000000000056E610, L"Z:\home\barbiquechicken\Hello.Neighbor.v1.4\Hello Neighbor\HelloNeighbor\Binaries\Win64\HelloNeighbor-Win64-Shipping.exe", 00000000004EEC38) 010c:fixme:win:DisableProcessWindowsGhosting : stub 010c:fixme:msctf:InputProcessorProfileMgr_GetActiveProfile (0000000000580290)->({34745c63-b2f0-4784-8b67-5e12c8701a31} 00000000004EF1A0) 010c:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59 (SPI_SETSTICKYKEYS) 010c:fixme:system:NtUserSystemParametersInfo Unimplemented action: 53 (SPI_SETTOGGLEKEYS) 010c:fixme:system:NtUserSystemParametersInfo Unimplemented action: 51 (SPI_SETFILTERKEYS) 0144:fixme:imm:ImeSetActiveContext (0x583370, 1): stub 0144:fixme:imm:ImmReleaseContext (0000000000020076, 0000000000583370): stub 0080:fixme:imm:ImeSetActiveContext (0x463f0, 0): stub 0080:fixme:imm:ImmReleaseContext (0000000000010020, 00000000000463F0): stub 010c:fixme:dxgi:DXGID3D10CreateDevice Ignoring flags 0x1. 010c:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake threading support data. 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:fixme:d3d:create_texture_view Depth slice (0-1) not supported. 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 0144:err:ole:CoUninitialize Mismatched CoUninitialize 010c:fixme:win:RegisterTouchWindow (000000000002007C 00000000): stub 014c:fixme:d3d:create_texture_view Depth slice (0-1) not supported. 010c:fixme:vcruntime:__telemetry_main_invoke_trigger (0000000009E20000) 010c:fixme:vcruntime:__telemetry_main_invoke_trigger (00000000136D0000) 010c:fixme:vcruntime:__telemetry_main_invoke_trigger (0000000009810000) 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 010c:fixme:nls:get_dummy_preferred_ui_language (0x8 00000000004EF694 0000000000000000 00000000004EF690) returning a dummy value (current locale) 010c:fixme:nls:get_dummy_preferred_ui_language (0x8 00000000004EF694 0000000018E82BC0 00000000004EF690) returning a dummy value (current locale) 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 0150:fixme:d3d11:d3d_rasterizer_state_init Ignoring MultisampleEnable 0x1. 014c:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 014c:err:d3d:wined3d_debug_callback 0x5bd280: "GL_INVALID_ENUM in glTexBufferRange(internalFormat GL_RGBA8_SNORM)". 012c:err:seh:call_stack_handlers invalid frame 00000000028AD294 (0000000004672000-0000000004770000) 012c:err:seh:NtRaiseException Exception frame is not in stack limits => unable to dispatch exception. 0104:fixme:kernelbase:AppPolicyGetProcessTerminationMethod FFFFFFFFFFFFFFFA, 00000000004EFD70
https://bugs.winehq.org/show_bug.cgi?id=53827
Olivier F. R. Dierick o.dierick@piezo-forte.be changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|blocker |normal CC| |o.dierick@piezo-forte.be
--- Comment #1 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Hello,
Issues in a single application are severity 'normal'. Read more about serverity levels descriptions there: https://wiki.winehq.org/Bugs#severity
What happens (crash, hang, visual glitch)?
Regards.