https://bugs.winehq.org/show_bug.cgi?id=42895
Bug ID: 42895 Summary: HeroesofMight and Magic II: Gold - possible problems Product: Wine Version: 2.0 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: trufanovan@gmail.com Distribution: ---
Created attachment 58029 --> https://bugs.winehq.org/attachment.cgi?id=58029 Save game
Hi,
As far as i can see HoMM2 has platinum support. I have a big doubts in that. Just tried 2 game distributives: 1. Game in russian freezes on start screen. No menu labels highlighted when user moves a mouse over it. 2. Same build but in english - freezes on campaign screen when user may choose award. Can't start the game. 3. Another distributive (english) - after you win any campaign level the screen is black and you must gues whee to click to start another level. Or press Enter.
Attached is the save game at end of first level to reproduce no 3.
NVIDIA 378.13 GeForce GT 635M Kubuntu 17.04 wine-stable 2.0.1~zesty
https://bugs.winehq.org/show_bug.cgi?id=42895
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|HeroesofMight and Magic II: |Heroes of Might and Magic |Gold - possible problems |II Gold - possible problems
--- Comment #1 from Bruno Jesus 00cpxxx@gmail.com --- I can confirm some problems using wine 2.6 but please split each problem per bug to make them easier to tackle. For me the GoG version hangs in a black screen after the intro videos, the CD version reaches the main menu and I can start custom games, but during the game I cannot enter the castle because it goes black screen and hangs. I cannot start original campaigns as it crashes, expansion campaigns work.
https://bugs.winehq.org/show_bug.cgi?id=42895
--- Comment #2 from Alexander trufanovan@gmail.com --- (In reply to Bruno Jesus from comment #1)
I can confirm some problems using wine 2.6 but please split each problem per bug to make them easier to tackle. For me the GoG version hangs in a black screen after the intro videos, the CD version reaches the main menu and I can start custom games, but during the game I cannot enter the castle because it goes black screen and hangs. I cannot start original campaigns as it crashes, expansion campaigns work.
Hi Bruno, thanks for testing. I have no official binaries like GoG and not sure if I can provide links to them here and not sure how they were modified. So would be great if you resubmit this bug on your own using officially available game releases. Then this bug report may be closed - I'll subscribe to the new ones and recheck my binaries when officials will be fixed.
https://bugs.winehq.org/show_bug.cgi?id=42895
--- Comment #3 from Bruno Jesus 00cpxxx@gmail.com --- All problems I have vanish when I change Wine version to Windows 98. So it could be a problem with broken you are using but anyway you could test setting the same windows version.
https://bugs.winehq.org/show_bug.cgi?id=42895
--- Comment #4 from Alexander trufanovan@gmail.com --- I've tried different Windows versions and win32 prefix (Win98 requires it). My problems are still present. Perhaps my binaries are broken. Need to test official gog ver.
https://bugs.winehq.org/show_bug.cgi?id=42895
umberto umbertofilippo@tiscali.it changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |umbertofilippo@tiscali.it
--- Comment #5 from umberto umbertofilippo@tiscali.it --- Hi. Just jumped in to say I am having the same problem of the black screen after the initial logos in HoMM2. My version of the game was downloaded from GoG and it is the optional windows version if this might be relevant.
https://bugs.winehq.org/show_bug.cgi?id=42895
--- Comment #6 from umberto umbertofilippo@tiscali.it --- Also, just wanted to add that I am using wine-stable (2.0.1), and I even created a 32-bit Wine prefix on my machine to be able to switch to Windows 95. Still same issue though.
https://bugs.winehq.org/show_bug.cgi?id=42895
--- Comment #7 from umberto umbertofilippo@tiscali.it --- I was finally able to get at least a detail of the error I am receiving. i am posting it here in case it is useful.
Unhandled exception: page fault on read access to 0x00000016 in 32-bit code (0x0049d259). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:0049d259 ESP:0033f7e4 EBP:0033f810 EFLAGS:00010212( R- -- I -A- - ) EAX:00000000 EBX:004eaf28 ECX:000186a0 EDX:0000004a ESI:00990ef0 EDI:004df130 Stack dump: 0x0033f7e4: 0004b000 004df130 00990ef0 004eaf28 0x0033f7f4: 00000001 009d0630 0000000a 0000000a 0x0033f804: 000001e0 00000280 00000001 0033f828 0x0033f814: 0049d0e5 004df130 00990ef0 004eaf28 0x0033f824: 00000000 0033fb40 00436c50 004df130 0x0033f834: 00990ef0 004eaf28 00523108 276e6143 Backtrace: =>0 0x0049d259 in heroes2w (+0x9d259) (0x0033f810) 0x0049d259: movl 0x16(%eax),%eax Modules: Module Address Debug info Name (88 modules) PE 400000- 54f000 Export heroes2w PE 10000000-10019000 Deferred smackw32 PE 20000000-2002b000 Deferred mss32 ELF 7826c000-7a800000 Deferred libnvidia-glcore.so.340.102 ELF 7a800000-7a935000 Deferred opengl32<elf> -PE 7a820000-7a935000 \ opengl32 ELF 7b400000-7b7e0000 Deferred kernel32<elf> -PE 7b410000-7b7e0000 \ kernel32 ELF 7bc00000-7bcf6000 Deferred ntdll<elf> -PE 7bc10000-7bcf6000 \ ntdll ELF 7c000000-7c004000 Deferred <wine-loader> ELF 7da26000-7da2b000 Deferred libnvidia-tls.so.340.102 ELF 7da2b000-7db42000 Deferred libgl.so.1 ELF 7db6a000-7dc9a000 Deferred wined3d<elf> -PE 7db80000-7dc9a000 \ wined3d ELF 7dc9a000-7dd0f000 Deferred ddraw<elf> -PE 7dca0000-7dd0f000 \ ddraw ELF 7de5d000-7de64000 Deferred libxfixes.so.3 ELF 7de64000-7de6f000 Deferred libxcursor.so.1 ELF 7de6f000-7de82000 Deferred libxi.so.6 ELF 7de82000-7de86000 Deferred libxcomposite.so.1 ELF 7de86000-7de93000 Deferred libxrandr.so.2 ELF 7de93000-7de9f000 Deferred libxrender.so.1 ELF 7de9f000-7dea6000 Deferred libxxf86vm.so.1 ELF 7dea6000-7deaa000 Deferred libxinerama.so.1 ELF 7deaa000-7deb1000 Deferred libxdmcp.so.6 ELF 7deb1000-7deb5000 Deferred libxau.so.6 ELF 7deb5000-7dedb000 Deferred libxcb.so.1 ELF 7dedb000-7e026000 Deferred libx11.so.6 ELF 7e026000-7e03b000 Deferred libxext.so.6 ELF 7e063000-7e0f0000 Deferred winex11<elf> -PE 7e070000-7e0f0000 \ winex11 ELF 7e0f0000-7e114000 Deferred imm32<elf> -PE 7e100000-7e114000 \ imm32 ELF 7e16d000-7e197000 Deferred libexpat.so.1 ELF 7e197000-7e1e0000 Deferred libfontconfig.so.1 ELF 7e1e0000-7e20b000 Deferred libpng12.so.0 ELF 7e20b000-7e226000 Deferred libz.so.1 ELF 7e226000-7e2d6000 Deferred libfreetype.so.6 ELF 7e2fe000-7e313000 Deferred comm.drv16.so PE 7e300000-7e313000 Deferred comm.drv16 ELF 7e313000-7e3b9000 Deferred krnl386.exe16.so PE 7e320000-7e3b9000 Deferred krnl386.exe16 ELF 7e3b9000-7e3dc000 Deferred libtinfo.so.5 ELF 7e3dc000-7e402000 Deferred libncurses.so.5 ELF 7e415000-7e42a000 Deferred system.drv16.so PE 7e420000-7e42a000 Deferred system.drv16 ELF 7e42a000-7e4a1000 Deferred shlwapi<elf> -PE 7e440000-7e4a1000 \ shlwapi ELF 7e4a1000-7e6e3000 Deferred shell32<elf> -PE 7e4b0000-7e6e3000 \ shell32 ELF 7e6e3000-7e6f8000 Deferred wing32<elf> -PE 7e6f0000-7e6f8000 \ wing32 ELF 7e6f8000-7e728000 Deferred netapi32<elf> -PE 7e700000-7e728000 \ netapi32 ELF 7e728000-7e751000 Deferred iphlpapi<elf> -PE 7e730000-7e751000 \ iphlpapi ELF 7e751000-7e78b000 Deferred ws2_32<elf> -PE 7e760000-7e78b000 \ ws2_32 ELF 7e78b000-7e7a6000 Deferred wsock32<elf> -PE 7e790000-7e7a6000 \ wsock32 ELF 7e7a6000-7e7d1000 Deferred msacm32<elf> -PE 7e7b0000-7e7d1000 \ msacm32 ELF 7e7d1000-7e851000 Deferred rpcrt4<elf> -PE 7e7e0000-7e851000 \ rpcrt4 ELF 7e851000-7e98a000 Deferred ole32<elf> -PE 7e870000-7e98a000 \ ole32 ELF 7e98a000-7ea01000 Deferred advapi32<elf> -PE 7e9a0000-7ea01000 \ advapi32 ELF 7ea01000-7eb31000 Deferred gdi32<elf> -PE 7ea10000-7eb31000 \ gdi32 ELF 7eb31000-7ec86000 Deferred user32<elf> -PE 7eb40000-7ec86000 \ user32 ELF 7ec86000-7ed3e000 Deferred winmm<elf> -PE 7ec90000-7ed3e000 \ winmm ELF 7ef3e000-7ef51000 Deferred libnss_files.so.2 ELF 7ef51000-7ef5e000 Deferred libnss_nis.so.2 ELF 7ef5e000-7ef79000 Deferred libnsl.so.1 ELF 7ef79000-7ef83000 Deferred libnss_compat.so.2 ELF 7ef83000-7efd8000 Deferred libm.so.6 ELF 7efe6000-7f000000 Deferred version<elf> -PE 7eff0000-7f000000 \ version ELF f7332000-f7337000 Deferred libdl.so.2 ELF f7337000-f74ed000 Deferred libc.so.6 ELF f74ee000-f750b000 Deferred libpthread.so.0 ELF f7533000-f76ea000 Dwarf libwine.so.1 ELF f76ec000-f7711000 Deferred ld-linux.so.2 ELF f7713000-f7714000 Deferred [vdso].so Threads: process tid prio (all id:s are in hex) 00000008 (D) C:\GOG Games\Heroes of Might and Magic 2 (Win)\HEROES2W.EXE 00000009 0 <== 0000000e services.exe 00000021 0 00000020 0 00000014 0 00000010 0 0000000f 0 00000012 winedevice.exe 0000001f 0 0000001a 0 00000018 0 00000013 0 0000001d plugplay.exe 00000023 0 00000022 0 0000001e 0 00000024 explorer.exe 0000002a 0 00000029 0 00000028 0 00000027 0 00000026 0 00000025 0 System information: Wine build: wine-2.0.1 Platform: i386 Version: Windows 95 Host system: Linux Host version: 4.4.0-79-generic
https://bugs.winehq.org/show_bug.cgi?id=42895
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #8 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-4.1?
https://bugs.winehq.org/show_bug.cgi?id=42895
--- Comment #9 from Alexander trufanovan@gmail.com --- (In reply to joaopa from comment #8)
Does the bug still occur with wine-4.1?
I've tested with wine-4.2 (Staging) - it works fine now.
https://bugs.winehq.org/show_bug.cgi?id=42895
--- Comment #10 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to Alexander from comment #9)
(In reply to joaopa from comment #8)
Does the bug still occur with wine-4.1?
I've tested with wine-4.2 (Staging) - it works fine now.
Thank you. Can you also please test with plain (not staging) Wine?
https://bugs.winehq.org/show_bug.cgi?id=42895
Alexander Nicolaysen Sørnes alexsornes@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 CC| |alexsornes@gmail.com Version|2.0 |8.0 Status|UNCONFIRMED |NEW
--- Comment #11 from Alexander Nicolaysen Sørnes alexsornes@gmail.com --- I can confirm that it is working somewhat with Wine 8.0, as long as the following steps are made:
- Use a 32 bit prefix - Set Windows version to Windows 98 - CD aduio not enabled (but this could be my old CD) - Game has to be started once without a CD