http://bugs.winehq.org/show_bug.cgi?id=14047
Summary: HALO - colorful geometric artefacts Product: Wine Version: 1.0.0 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: schorsch@schorsch.de CC: Paul.Vriens.Wine@gmail.com
In the game 'HALO' in certain situations some colorful geometric artefacts appears. Vertical and horizontal (related to the playing area) lines and one ore two filled rectangles. Have a look at the screenshots http://schorsch.de/halo_artefacts.png respectively http://schorsch.de/halo_no_artefacts.png
Please note: in both pictures in the upper left corner you can see another bug (as described in report #14033) not related to this bugreport.
Result of git regression testing: schorsch@schorsch:~/downloads/wine-git$ git bisect bad 63f68ade778dae512ced2c703d0ad70c0f67ec5b is first bad commit commit 63f68ade778dae512ced2c703d0ad70c0f67ec5b Author: Paul Vriens paul.vriens.wine@gmail.com Date: Fri Jun 13 09:51:54 2008 +0200
credui: Typo and minor correction in Dutch resource.
:040000 040000 b8ca806254e58f72ddfb200847f6c4694fc6ee9e b399b09ad9b2cf5535c43d11850985f277e476fb M dlls schorsch@schorsch:~/downloads/wine-git$
http://bugs.winehq.org/show_bug.cgi?id=14047
--- Comment #1 from Paul Vriens Paul.Vriens.Wine@gmail.com 2008-06-22 07:28:03 --- Sorry but I can't see how changes in Dutch resources for credui give a visual problem in HALO.
Are you absolutely sure this is the commit that broke HALO? Can you revert that patch and see if it makes any difference?
http://bugs.winehq.org/show_bug.cgi?id=14047
Schorsch schorsch@schorsch.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com Summary|HALO - colorful geometric |Correction: HALO - colorful |artefacts |geometric artefacts
--- Comment #2 from Schorsch schorsch@schorsch.de 2008-06-22 08:01:16 --- It seemed curious that dutch resource files should have an effect on graphic textures, so I repeated the git regression testing with the following, more plausible result:
schorsch@schorsch:~/downloads/wine-git$ git bisect good 78d963039bb64b20dd469a26da0837d24f1e496d is first bad commit commit 78d963039bb64b20dd469a26da0837d24f1e496d Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Jun 12 20:54:27 2008 +0200
wined3d: Do not PreLoad the new render target.
There is no reason to do that, now that the SetGLTextureDesc bug is fixed. This avoids an infinite recursion because PreLoad calls ActivateContext at some point.
:040000 040000 f8dae6aded0f9bca1c0969b9339b876608a4e250 10dbdbb055b4e4350a3ac9988b7adeb409f75300 M dlls schorsch@schorsch:~/downloads/wine-git$
Paul: Please excuse any inconvenience
http://bugs.winehq.org/show_bug.cgi?id=14047
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|stefan@codeweavers.com |stefandoesinger@gmx.at
--- Comment #3 from Stefan Dösinger stefandoesinger@gmx.at 2008-06-22 10:22:24 --- Can you attach some screenshots showing the issue?
http://bugs.winehq.org/show_bug.cgi?id=14047
--- Comment #4 from Schorsch schorsch@schorsch.de 2008-06-22 17:06:39 --- As seen on WineTV http://schorsch.de/halo_artefacts.png http://schorsch.de/halo_no_artefacts.png
http://bugs.winehq.org/show_bug.cgi?id=14047
Paul Vriens Paul.Vriens.Wine@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|Paul.Vriens.Wine@gmail.com |
http://bugs.winehq.org/show_bug.cgi?id=14047
--- Comment #5 from Mika Vaisanen mvaisane@mbnet.fi 2008-12-20 01:55:33 --- I can confirm this bug with Ubuntu 8.10 + Wine 1.1.10.
It is somehow related to shadows - artifacts will disappear if you disable shadows in game settings.
http://bugs.winehq.org/show_bug.cgi?id=14047
Schorsch schorsch@schorsch.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |WORKSFORME
--- Comment #6 from Schorsch schorsch@schorsch.de 2008-12-21 13:53:32 --- with new hardware but 8hopefully) same game settings I couldn't reproduce this bug in Wine 1.1.1. AFAIR when reporting I couldn't reproduce the bug straightforward (which made git regression testing a really tedious task). But now I tried again and again and again - the bug didn't occur again, so I assume it's fixed. Different shadow settings mentioned by Mika hadn't any effect on my machine (at least no others than showing shadows or not as anticipated).
From my point of view, the bug is fixed.
http://bugs.winehq.org/show_bug.cgi?id=14047
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Dmitry Timoshkov dmitry@codeweavers.com 2008-12-22 06:21:33 --- Closing.