http://bugs.winehq.org/show_bug.cgi?id=15606
Summary: Lotr Bfme2: Big parts of characters appear in a glowing white Product: Wine Version: 1.1.6 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: mcflow-forum@gmx.net
Created an attachment (id=16617) --> (http://bugs.winehq.org/attachment.cgi?id=16617) White armor
The picture shows the issue clear enough I think. The white glowing won't appear on all objects. As far as I can tell now this are only parts of armor that are reflecting light but I am not yet sure about this.
http://bugs.winehq.org/show_bug.cgi?id=15606
--- Comment #1 from Florian mcflow-forum@gmx.net 2008-10-13 04:51:16 --- Created an attachment (id=16618) --> (http://bugs.winehq.org/attachment.cgi?id=16618) Error output while running the game
http://bugs.winehq.org/show_bug.cgi?id=15606
Florian mcflow-forum@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Priority|P2 |P4
http://bugs.winehq.org/show_bug.cgi?id=15606
Florian mcflow-forum@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mcflow-forum@gmx.net
--- Comment #2 from Florian mcflow-forum@gmx.net 2008-12-02 10:45:41 --- This is still an issue with wine-1.1.9 But there is a small workaround for this problem (the bfme2 expansion pack only!). Apply patch 1.06 to bfme2 and patch 2.01 to bfme2 addon and get the edain 3 mod (http://modding-union.com/?lang=de&path=dledain2&file=edain2mod#kopf). Copy all *.big files to the addon folder and the asset.dat to the bfme2 game folder and overwrite it. I did not experience the graphic glitches any longer. I'm still trying to figure out the source of the problem.
http://bugs.winehq.org/show_bug.cgi?id=15606
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #3 from Austin English austinenglish@gmail.com 2008-12-02 16:47:58 --- Confirming then.
http://bugs.winehq.org/show_bug.cgi?id=15606
Alexander Brüning lama@lamamail.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lama@lamamail.de
--- Comment #4 from Alexander Brüning lama@lamamail.de 2008-12-10 15:05:57 --- Semi-Related side note: Turning of GLSL makes the armor look normal but somehow messes up the models geometry, giving the units extremely crooked staves for weapons (the battle wagon even gets tiny wings). Shall I open another bug for this?
http://bugs.winehq.org/show_bug.cgi?id=15606
--- Comment #5 from Florian mcflow-forum@gmx.net 2009-01-03 07:49:44 --- (In reply to comment #4)
Semi-Related side note: Turning of GLSL makes the armor look normal but somehow messes up the models geometry, giving the units extremely crooked staves for weapons (the battle wagon even gets tiny wings). Shall I open another bug for this?
I tried it with wine-1.1.12 last night but I did not discover it.
I will try it again, though.
http://bugs.winehq.org/show_bug.cgi?id=15606
--- Comment #6 from Austin English austinenglish@gmail.com 2009-07-08 15:09:43 --- Is this still an issue in current (1.1.25 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=15606
Laissus Yoann yoann.laissus@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |yoann.laissus@gmail.com
--- Comment #7 from Laissus Yoann yoann.laissus@gmail.com 2009-09-13 02:12:09 --- Yes, still present in 1.1.29.
http://bugs.winehq.org/show_bug.cgi?id=15606
Jack jack@cmp-france.homelinux.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jack@cmp-france.homelinux.o | |rg
--- Comment #8 from Jack jack@cmp-france.homelinux.org 2009-10-01 12:25:17 --- I must add that disabling GLSL in the registry makes everything look normal for me, performance is normal too (but I have a system far better than the recommended one) BUT it makes the game extremely unstable... It crashes all the time (so often that I could not finish the first campaign mission). Using Wine 1.1.30 - OpenSUSE 11.1 - Nvidia 6800GT 128MB
http://bugs.winehq.org/show_bug.cgi?id=15606
--- Comment #9 from Jack jack@cmp-france.homelinux.org 2009-10-01 13:29:42 --- (In reply to comment #8)
I think I've made it stable now, and without that bug... Here's what I did:
1) I disabled GLSL in the registry. 2)Vertex shaders are set to "hardware", pixel shaders are enabled. 3) What seemed to do the trick was to lower some options: Shadows: 1/5 Decal: disabled Water shadows: 1/4 Effects: 2/5
With this I've been able to play for about an hour without problem, all the graphics looked normal.
http://bugs.winehq.org/show_bug.cgi?id=15606
Gilbert Awad gilbert_awad@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gilbert_awad@yahoo.com
--- Comment #10 from Gilbert Awad gilbert_awad@yahoo.com 2010-04-09 12:05:05 --- (In reply to comment #2)
This is still an issue with wine-1.1.9 But there is a small workaround for this problem (the bfme2 expansion pack only!). Apply patch 1.06 to bfme2 and patch 2.01 to bfme2 addon and get the edain 3 mod (http://modding-union.com/?lang=de&path=dledain2&file=edain2mod#kopf). Copy all *.big files to the addon folder and the asset.dat to the bfme2 game folder and overwrite it. I did not experience the graphic glitches any longer. I'm still trying to figure out the source of the problem.
I got around this problem simply by turning off GLSL using Winetricks "disableGLSL". Performance is normal, and I'm having no stablility issues. Everything is truned all the way up graphics-wise in the game (even the shader setting) and it looks great. This is with Wine 1.1.42. This is obviously some kind of GLSL shader problem with Wine, with values either being returned all-white or all-black on some texures. Without GLSL disabled the problem diminishes as you turn down the shader setting from high to medium to low (but there's no "off" setting in the game, drat!). The same problem happens with some terrain in the game as well.
Florian, I was wondering how you got your Edain workaround to work however, since a NO-CD crack is needed to run the game on Wine, but the Edain mod doesn't support no-cd cracks (crashed and burned myself).
Thanks
http://bugs.winehq.org/show_bug.cgi?id=15606
--- Comment #11 from Florian mcflow-forum@gmx.net 2010-04-09 12:49:10 --- I know Edain does not work with cracks. At the time I did the workaround it was possible to play with the original cd. It worked with properly configured drives in winecfg. I don't have the game installed at the moment so I don't test it for now.
http://bugs.winehq.org/show_bug.cgi?id=15606
--- Comment #12 from Austin English austinenglish@gmail.com 2012-03-19 14:52:45 CDT --- This is your friendly reminder that there has been no bug activity for 650 days. Is this still an issue in current (1.4 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=15606
--- Comment #13 from Yoann Laissus yoann.laissus@gmail.com 2012-04-15 07:35:21 CDT --- (In reply to comment #12)
This is your friendly reminder that there has been no bug activity for 650 days. Is this still an issue in current (1.4 or newer) wine?
Characters are not white anymore, it's fixed.
http://bugs.winehq.org/show_bug.cgi?id=15606
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #14 from Austin English austinenglish@gmail.com 2012-04-15 13:24:09 CDT --- (In reply to comment #13)
(In reply to comment #12)
This is your friendly reminder that there has been no bug activity for 650 days. Is this still an issue in current (1.4 or newer) wine?
Characters are not white anymore, it's fixed.
Thanks.
http://bugs.winehq.org/show_bug.cgi?id=15606
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #15 from Alexandre Julliard julliard@winehq.org 2012-04-27 12:59:38 CDT --- Closing bugs fixed in 1.5.3.