http://bugs.winehq.org/show_bug.cgi?id=21076
Summary: Defense Grid: The Awakening Product: Wine Version: 1.1.35 Platform: x86 URL: http://appdb.winehq.org/objectManager.php?sClass=versi on&iId=14995&iTestingId=35186 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: war_the_gloomer@hotmail.com
Ingame models do not get displayed properly. Landscape/terrain works. "Hostile"/enemy shadows displayed properly. Just gun and other models themselves (as shadows work) need to be repaired.
(first winebug submission, if done improperly, I apologize)
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #1 from war_the_gloomer@hotmail.com 2009-12-19 07:43:02 --- no dx9, no winetricks in general, installed through Steam.
http://bugs.winehq.org/show_bug.cgi?id=21076
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL|http://appdb.winehq.org/obj | |ectManager.php?sClass=versi | |on&iId=14995&iTestingId=351 | |86 | Summary|Defense Grid: The Awakening |Defense Grid: The Awakening | |does not draw the models | |properly
http://bugs.winehq.org/show_bug.cgi?id=21076
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #2 from joaopa jeremielapuree@yahoo.fr 2009-12-21 03:59:36 --- Add screnshots showing the problem, and a backtrace.
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #3 from joaopa jeremielapuree@yahoo.fr 2009-12-21 04:03:03 --- Give the name of your graphic card with the used driver. Moreover, does the demo http://www.bigdownload.com/games/defense-grid-the-awakening/pc/defense-grid-... show the problem?
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #4 from war_the_gloomer@hotmail.com 2009-12-21 08:00:43 --- Created an attachment (id=25333) --> (http://bugs.winehq.org/attachment.cgi?id=25333) screenshot 1
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #5 from war_the_gloomer@hotmail.com 2009-12-21 08:01:26 --- Created an attachment (id=25334) --> (http://bugs.winehq.org/attachment.cgi?id=25334) screenshot2
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #6 from war_the_gloomer@hotmail.com 2009-12-21 08:03:48 --- Created an attachment (id=25335) --> (http://bugs.winehq.org/attachment.cgi?id=25335) partial backtrace information
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #7 from war_the_gloomer@hotmail.com 2009-12-21 08:07:36 --- only partial backtrace available atm. Will add full backtrace later.
err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32G32B32A32_FLOAT err:d3d:getColorBits Unsupported format: WINED3DFMT_R32G32B32A32_FLOAT err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32G32B32A32_FLOAT fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface
Seems to be culprit, maybe~...
nVidia Geforce 6100 Go with 128 MB graphics set.
00:05.0 VGA compatible controller: nVidia Corporation C51 [GeForce Go 6100] (rev a2)
LinuxMint 8 Helena
nVidia proprietary 185 driver
Yea, old, but... :)
http://bugs.winehq.org/show_bug.cgi?id=21076
knipl@in.tum.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |knipl@in.tum.de
--- Comment #8 from knipl@in.tum.de 2009-12-24 07:20:55 --- The demo is not working (at least not for me) - other than that I have the same problem using the full (steam) version of the game. I have a Nvidia GTX260, Kubuntu 9.10, driver version 195.30. Let me know if there is anything I can do to help fix that bug. It seems to me to be a rather small problem to fix, yet it is utterly annoying.
http://bugs.winehq.org/show_bug.cgi?id=21076
Patrick S patty9999@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #9 from Patrick S patty9999@gmx.de 2009-12-25 10:12:40 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=21076
Jimmy Berry jimmy@boombatower.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jimmy@boombatower.com
--- Comment #10 from Jimmy Berry jimmy@boombatower.com 2010-01-03 14:51:01 --- I can confirm this using 1.1.35. Models still don't display.
OpenSUSE 11.2 ATI Radeon HD 4870 with proprietary driver installed.
Game defaults to highest settings and runs smoothly. Really like to see models.
http://bugs.winehq.org/show_bug.cgi?id=21076
lauripokka@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lauripokka@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #11 from war_the_gloomer@hotmail.com 2010-01-22 19:05:07 --- Still with Wine 1.1.37
http://bugs.winehq.org/show_bug.cgi?id=21076
Jaime jskartman@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jskartman@gmail.com
--- Comment #12 from Jaime jskartman@gmail.com 2010-05-27 05:58:49 --- Still with Wine 1.2 rc1
http://bugs.winehq.org/show_bug.cgi?id=21076
1g0R[HUN] octopuss@freemail.hu changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |octopuss@freemail.hu
--- Comment #13 from 1g0R[HUN] octopuss@freemail.hu 2010-05-27 14:47:08 --- Still with Wine 1.2-rc1 on Nvidia 275GTX, with 256.25 driver.
http://bugs.winehq.org/show_bug.cgi?id=21076
Richard r.todd@unimelb.edu.au changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |r.todd@unimelb.edu.au
--- Comment #14 from Richard r.todd@unimelb.edu.au 2010-06-21 01:03:17 --- This bug is still present in 1.1.42 (Ubuntu). A user report that this problem is fixed in codeweavers:
http://www.codeweavers.com/compatibility/browse/name/?app_id=5277;forum=1;ms...
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #15 from war_the_gloomer@hotmail.com 2010-07-02 16:43:12 --- (In reply to comment #14)
This bug is still present in 1.1.42 (Ubuntu). A user report that this problem is fixed in codeweavers:
http://www.codeweavers.com/compatibility/browse/name/?app_id=5277;forum=1;ms...
User in question is using Mac ("Game works perfectly though, towers and aliens are visible in contradiction to other reports elsewhere." [...] "Mac OS X 10.5.8") and another user in the forum (message below) is having the issue. ("For me the game loads and runs, but without the models" [...] "I am using Ubuntu 10.04").
Leads to the conclusion that this might be linux specific issue. Maybe something in the graphic stack?
http://bugs.winehq.org/show_bug.cgi?id=21076
Thomas R. wine-bugs@digital-trauma.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wine-bugs@digital-trauma.de
--- Comment #16 from Thomas R. wine-bugs@digital-trauma.de 2010-09-01 13:11:11 CDT --- Bug still there with wine 1.3 (Radeon hd4650, Catalyst 10.7)
http://bugs.winehq.org/show_bug.cgi?id=21076
Greg Sutcliffe winehq@emeraldreverie.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq@emeraldreverie.org
--- Comment #17 from Greg Sutcliffe winehq@emeraldreverie.org 2010-11-08 13:07:45 CST --- Wine 1.3.6 on Arch64(multilib), nVidia 8800GTS - still happens. Tried it in windowed(wine) / fullscreen(game) and also no_desktop(wine) / windowed(game), at both High and Low game settings. No luck at all.
http://bugs.winehq.org/show_bug.cgi?id=21076
Mr Nobody limited_choice@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |limited_choice@hotmail.com
--- Comment #18 from Mr Nobody limited_choice@hotmail.com 2010-11-29 22:15:15 CST --- (In reply to comment #15)
(In reply to comment #14)
This bug is still present in 1.1.42 (Ubuntu). A user report that this problem is fixed in codeweavers:
http://www.codeweavers.com/compatibility/browse/name/?app_id=5277;forum=1;ms...
User in question is using Mac ("Game works perfectly though, towers and aliens are visible in contradiction to other reports elsewhere." [...] "Mac OS X 10.5.8") and another user in the forum (message below) is having the issue. ("For me the game loads and runs, but without the models" [...] "I am using Ubuntu 10.04").
Leads to the conclusion that this might be linux specific issue. Maybe something in the graphic stack?
Can confirm this speculation against crossover-games-9.2 ;
iMac 11,2 w/ hd5670 -- game and models all rendered correctly
linux w/ nvidia9800GT -- no models (turrents,aliens) rendered at all
Steam release...
http://bugs.winehq.org/show_bug.cgi?id=21076
Michael Flowers mikesflowers@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mikesflowers@gmail.com
--- Comment #19 from Michael Flowers mikesflowers@gmail.com 2011-01-31 11:47:56 CST --- I accidentally? fixed this one when I applied a different patch. Apply the patch from http://bugs.winehq.org/show_bug.cgi?id=18490 and this bug will go away. Full models and everything. Truly changes the game experience. Just thought I'd let you all know. Btw, I have the steam version and can provide more details if needed.
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #20 from 1g0R[HUN] octopuss@freemail.hu 2011-02-13 02:59:13 CST --- Hi,
With that patch, wont work :-( Fullscreen, or not its the same, no models, and no towers in the gameplay.
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #21 from Michael Flowers mikesflowers@gmail.com 2011-02-13 03:08:16 CST --- Hmmm...here's my computer info:
NVidia GTX 285 with 260.19.29 driver Intel i7 920
And my wine config:
Windows XP mmdevapi disabled No other overrides No virtual desktop
And my registry values (all under HKCU/Software/Wine/Direct3D): DirectDrawRenderer: gdi OffscreenRenderingMode: fbo PixelShaderMode: enabled SoftwareEmulatin: enabled UseGLSL: enabled VertexShaderMode: hardware VideoMemorySize: 1024
Maybe it's a combination of my settings + the patch that is making it work. Because prior to applying the patch, I had the exact same issues. However, once it was applied, everything worked.
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #22 from 1g0R[HUN] octopuss@freemail.hu 2011-02-13 03:26:56 CST --- Here is main:
GeForce GTX 275 wiht 270.18 beta driver (but, 1 week ago i have the same driver) AMD Phenom(tm) II X6 1090T
The other settings are the same......
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #23 from 1g0R[HUN] octopuss@freemail.hu 2011-02-13 04:30:58 CST --- Created an attachment (id=33273) --> (http://bugs.winehq.org/attachment.cgi?id=33273) models, and towers
Screenshot from the game, about tower and model problem
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #24 from stefan.knipl@arcor.de 2011-04-09 03:18:08 CDT --- Still occuring in wine-1.3.17-173-g6eed4c4.
http://bugs.winehq.org/show_bug.cgi?id=21076
rangertbc@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rangertbc@gmail.com
--- Comment #25 from rangertbc@gmail.com 2011-04-16 15:04:37 CDT --- Confirming on Ubuntu 10.10 with Nvidia 9800 GTX+ Drivers: 260.19.36 on wine-1.3.17
In addition the models also did not show when running in a virtualbox machine running windows 7 with 3d acceleration enabled.
Attempting the Patch on latest wine-git. (1.3.18) Still not working correctly. Tried disabling GLSL Tried disabling multisampling (and combinations of the above)
http://bugs.winehq.org/show_bug.cgi?id=21076
lubosz lubosz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lubosz@gmail.com
--- Comment #26 from lubosz lubosz@gmail.com 2011-04-16 15:47:08 CDT --- I can confirm this bug on wine 1.3.18 with NVIDIA 270.41.03.
I get following line in the console:
fixme:d3d:state_zfunc D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet.
Maybe the model blending does not work?
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #27 from lubosz lubosz@gmail.com 2011-04-18 17:50:34 CDT --- Which patch are you talking about? This one?: http://bugs2.winehq.org/attachment.cgi?id=23393
It fixes the message "Invalid operation on root_window", I don't get this error at all.
The patch does not help. I also tried the D3D registry settings with buildin D3D. Native D3D also does not work.
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #28 from lubosz lubosz@gmail.com 2011-04-18 18:57:30 CDT --- Created an attachment (id=34185) --> (http://bugs.winehq.org/attachment.cgi?id=34185) trace+d3d log from right before starting a game with some time ingame
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #29 from lubosz lubosz@gmail.com 2011-04-18 19:46:39 CDT --- http://i.imgur.com/uTZ7E.jpg
Thanks to the HLSL code being "open source", and compiled at runtime, I was able to track down the issue.
The problem seems to be the vertex shader for skinned objects, like towers, mobs and platforms. A quick fix could be made by replacing the Link to LastStandLightingShader-V.hlsl with the LastStandLightingShader-V.hlsl. This is for maximum graphics, you have to change the other shaders on low / medium.
The shaders are located in Shaders/Common. Caches don't need to be removed, they rebuild when the application starts. The NSB dont seem to be used, I could move them.
With this quick hack the color does not work though, I will try to figure it out.
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #30 from lubosz lubosz@gmail.com 2011-04-18 20:29:05 CDT --- The shader can't be replaced, it has to be removed. The buildings and mobs do not show up, when the shader compiles. I tried a minimal vertex shader, and they were also gone. Only when the shader failed to compile or was deleted, the black objects showed up.
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #31 from lubosz lubosz@gmail.com 2011-04-18 20:33:21 CDT --- These are the shaders which have to do with this bug, I posted the wrong one above.
Shaders/Common/LastStandLowEndSkinnedLightingShader-V.hlsl Shaders/Common/LastStandMidEndSkinnedLightingShader-V.hlsl Shaders/Common/LastStandSkinnedLightingShader-V.hlsl
http://bugs.winehq.org/show_bug.cgi?id=21076
Fede fedej82@yahoo.com.ar changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fedej82@yahoo.com.ar
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IvoAnjo knuckles@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |knuckles@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=21076
Dennis Straffin dbstraffin@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dbstraffin@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=21076
Sven Arvidsson sa@whiz.se changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sa@whiz.se
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Illarion lalowei@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |lalowei@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #32 from Illarion lalowei@gmail.com 2013-06-22 11:19:34 CDT --- This bug is still present in Wine 1.6-rc2. (Lubuntu 13.04, Nvidia 550GTX with 313.30 drivers).
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #33 from Mr Nobody limited_choice@hotmail.com 2013-07-18 23:13:34 CDT --- This bug is still present in Wine 1.6 - Steam release Debian Wheezy AMD64 / Nvidia 9800gt with nvidia 319.23 drivers
http://bugs.winehq.org/show_bug.cgi?id=21076
Adam Bolte abolte@systemsaviour.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |abolte@systemsaviour.com
http://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #34 from Adam Bolte abolte@systemsaviour.com --- This bug is still present in Wine 1.7.21 - Steam release Debian Wheezy GNU/Linux x86 chroot / kernel 3.15.2 / Nvidia GTX660M with nvidia 331.79 drivers
https://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #35 from Mr Nobody limited_choice@hotmail.com --- This bug is still present in Wine 1.7.32 - Steam release Debian Wheezy AMD64 / Nvidia 9800gt with nvidia 340.58 drivers
https://bugs.winehq.org/show_bug.cgi?id=21076
super_man@post.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |super_man@post.com
--- Comment #36 from super_man@post.com --- (In reply to Mr Nobody from comment #35)
This bug is still present in Wine 1.7.32 - Steam release Debian Wheezy AMD64 / Nvidia 9800gt with nvidia 340.58 drivers
Is this still an issue we are currently at 1.7.53?
https://bugs.winehq.org/show_bug.cgi?id=21076
--- Comment #37 from Adam Bolte abolte@systemsaviour.com --- Nope! This was apparently fixed in one of the 1.7.4X releases. This bug can be closed.
Sound is now broken, but I played two levels in silence and the graphics are working perfectly. GTX 660M 2Gb, 352.41, Debian Jessie GNU/Linux, new clean 32-bit wine prefix.
https://bugs.winehq.org/show_bug.cgi?id=21076
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #38 from Austin English austinenglish@gmail.com --- (In reply to Adam Bolte from comment #37)
Nope! This was apparently fixed in one of the 1.7.4X releases. This bug can be closed.
Fixed.
Sound is now broken, but I played two levels in silence and the graphics are working perfectly. GTX 660M 2Gb, 352.41, Debian Jessie GNU/Linux, new clean 32-bit wine prefix.
Please file a new bug for that (search to see if it's already reported first).
https://bugs.winehq.org/show_bug.cgi?id=21076
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #39 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.54.