http://bugs.winehq.org/show_bug.cgi?id=8869
Josef Reidinger queen.killer@seznam.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #7014 is|0 |1 obsolete| |
--- Comment #4 from Josef Reidinger queen.killer@seznam.cz 2007-11-08 09:55:17 --- Created an attachment (id=9033) --> (http://bugs.winehq.org/attachment.cgi?id=9033) output with WINEDEBUG=+seh,+relay,+tid,+kernel32,+ntdll
Little improve in actual wine release (0.9.48) loading screen is display and then game deathlock and need quit. for me problematic part is that game after ntdll.RtlAllocateHeap test if pointer is good and then release heap a and allocate new and then generate error and and clean it and then generete in cycle. Does anyone any hint for what can I look for improve working this game?