http://bugs.winehq.org/show_bug.cgi?id=12036
Summary: Warhammer Dark Crusade: foliage is blocky instead of transparent Product: Wine Version: CVS/GIT Platform: Other OS/Version: other Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: opengl AssignedTo: wine-bugs@winehq.org ReportedBy: fdelente@mail.cpod.fr
Created an attachment (id=11380) --> (http://bugs.winehq.org/attachment.cgi?id=11380) PNG of non transparent foliage
I don't remember seeing that correctly implemented in a previous version of wine.
It may be an nvidia drivers bug, but 100.14.19 and 169.12 give the same result.
Transparent textures don't seem to be handled well in the game: foliage is blocky though it is transparent in windows, the necron lord cape is normally ragged but surrounded by a black rectangle.
It's just a cosmetic thing though :^)
I add a snapshot showing the bug.
http://bugs.winehq.org/show_bug.cgi?id=12036
Roderick Colenbrander thunderbird2k@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #1 from Roderick Colenbrander thunderbird2k@gmx.net 2008-08-14 15:43:15 --- Wine doesn't emulate much of OpenGL it only emulates some of the code to initialise it and then everything is passed to the native opengl driver. This looks like a driver bug to me.
http://bugs.winehq.org/show_bug.cgi?id=12036
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Dmitry Timoshkov dmitry@codeweavers.com 2008-08-14 22:22:27 --- Closing invalid.
http://bugs.winehq.org/show_bug.cgi?id=12036
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |unspecified