https://bugs.winehq.org/show_bug.cgi?id=57049
Bug ID: 57049 Summary: Periodic stutter when playing A Plague Tale: Requiem (GOG version) Product: Wine Version: 8.21 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: f0rump1x5r7@yahoo.com Distribution: ---
Created attachment 76904 --> https://bugs.winehq.org/attachment.cgi?id=76904 Output with +timestamp,+loaddll
When playing the GOG version of A Plague Tale: Requiem (version 20230706_1126), the game stutters exactly every 15 seconds. Earliest wine version tested is 8.21, bug still present in 9.14.
Steps to reproduce: - Launch the game - Press a button to start the dialog of loading a save file - Notice a FPS stutter every 15 seconds when in a GPU bound scenario
Notes: - The stutter occurs only after inducing the savegame loading dialog. Staying on the start screen without pressing a button then all is well - The save files are encrypted and stored in a GOG specific folder (drive_c/users/<username>/AppData/Local/GOG.com/Galaxy/Applications/55243620139303375/Storage/Shared/Files/), presumably created by the Galaxy64.dll in the main game folder (deleting it crashes the game on startup). - Replacing secur32.dll and sspicli.dll with their native Windows version, fixes the stutters (only replacing one or the other does not). - There are no reports about this for the Steam/Proton version (AFAIK)
Console output created with +loaddll,+timestamp, otherwise nothing would show up at the moments of stutter.