https://bugs.winehq.org/show_bug.cgi?id=45041
Bug ID: 45041 Summary: eldorado 0.6 / halo online: missing a more than one back buffer Product: Wine Version: 3.6 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: romulasry@gmail.com Distribution: ---
Created attachment 61170 --> https://bugs.winehq.org/attachment.cgi?id=61170 wine log
fixme:d3d:swapchain_init The application requested more than one back buffer might be the issue with this app
https://bugs.winehq.org/show_bug.cgi?id=45041
--- Comment #1 from romulasry@gmail.com --- I tried it with winetricks dotnet45 and still had the same crash after it tries to go full screen.
https://bugs.winehq.org/show_bug.cgi?id=45041
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=45041
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|eldorado 0.6 / halo online: |Eldorado 0.6 / Halo Online |missing a more than one |crashes |back buffer |
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com --- Can you attach a new log after installing dotnet with winetricks?
https://bugs.winehq.org/show_bug.cgi?id=45041
GloriousEggroll@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |GloriousEggroll@gmail.com
--- Comment #3 from GloriousEggroll@gmail.com --- the game doesn't need dotnet45 or dotnet at all. it runs with gallium 9 without it. I used the following overrides (tested one by one) to get it working with gallium 9 enabled:
xact xinput devenum quartz binkw32
overrides: xaudio2_7 native, builtin nvapi disable d3dx9_42 native, builtin d3dx9_43 native,builtin
also I set these in dewrito_prefs.cfg: Game.SkipTitleSplash "1" Game.SkipIntroVideos "1"
and used the --no-sandbox launch option
the only problem is it does not work with wine's builtin d3d9.dll - so something d3d9 related is broken in wine i'd assume
https://bugs.winehq.org/show_bug.cgi?id=45041
romulasry@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #61170|0 |1 is obsolete| |
--- Comment #4 from romulasry@gmail.com --- Created attachment 61199 --> https://bugs.winehq.org/attachment.cgi?id=61199 updated wine log
https://bugs.winehq.org/show_bug.cgi?id=45041
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |conmanx360@gmail.com
--- Comment #5 from Matteo Bruni matteo.mystral@gmail.com --- *** Bug 45161 has been marked as a duplicate of this bug. ***
https://bugs.winehq.org/show_bug.cgi?id=45041
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |DUPLICATE Status|UNCONFIRMED |RESOLVED Component|-unknown |directx-d3d
--- Comment #6 from Matteo Bruni matteo.mystral@gmail.com --- The log attached to bug 45161 shows that DXTn volume textures are the culprit.
*** This bug has been marked as a duplicate of bug 39253 ***
https://bugs.winehq.org/show_bug.cgi?id=45041
André H. nerv@dawncrow.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nerv@dawncrow.de Status|RESOLVED |CLOSED
--- Comment #7 from André H. nerv@dawncrow.de --- closing dup