http://bugs.winehq.org/show_bug.cgi?id=15728
Summary: star wars force commander graphics are blocky Product: Wine Version: CVS/GIT Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: ead1234@hotmail.com
Created an attachment (id=16810) --> (http://bugs.winehq.org/attachment.cgi?id=16810) picture of error
The menu for star wars force commander does not render correctly, blocky screen appears instead of text.
http://bugs.winehq.org/show_bug.cgi?id=15728
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Version|CVS/GIT |1.1.6
http://bugs.winehq.org/show_bug.cgi?id=15728
--- Comment #1 from Austin English austinenglish@gmail.com 2009-04-26 20:54:02 --- Is this still an issue in current (1.1.20 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=15728
--- Comment #2 from Austin English austinenglish@gmail.com 2009-10-29 15:26:00 --- Is this still an issue in current (1.1.32 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=15728
EA Durbin ead1234@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #3 from EA Durbin ead1234@hotmail.com 2010-06-19 20:32:00 --- Resolved in wine 1.2-rc4.
http://bugs.winehq.org/show_bug.cgi?id=15728
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #4 from Alexandre Julliard julliard@winehq.org 2010-06-25 12:40:54 --- Closing bugs fixed in 1.2-rc5.
http://bugs.winehq.org/show_bug.cgi?id=15728
Vincent Pelletier plr.vincent@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |plr.vincent@gmail.com
--- Comment #5 from Vincent Pelletier plr.vincent@gmail.com 2010-06-26 12:55:09 --- Doesn't look fixed here. I get the same display as (originally) attached picture. Tested rc4 and rc5 (fresh git build) on Debian Sid x86_64, SLI of 7600GS with proprietary driver in a new prefix, default settings (installer, game and wine) apart from wine drive letters.
For game to install while shell cwd was on the cd drive mount point (so eject was refused by OS), I had to mount cd2 over cd1 mount point for installer to continue installation (mount done as root).
The following "err" lines are visible in wine output: err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 58 err:ddraw:PixelFormat_WineD3DtoDD Can't translate this Pixelformat 64 There are other "err" lines related to dplay, and ~15 "fixme"s. Game crashed on exit (this would be to put in a different bug report, but I just want to state all weird/interesting points).
Following recommendations from IRC, I tried to run the game from several paths inside its installation directory, with the same result on each run.
Also, one note: I could get a slightly different output when setting "hardware cursor" to enabled in game configuration, but the difference is just the cursor being displayed instead of a big box centered on pointer. Other than that, no changes as far as I could test.