https://bugs.winehq.org/show_bug.cgi?id=43738
Bug ID: 43738 Summary: "MegaTagmension Blanc + Neptune VS Zombies" - Character models don't render Product: Wine Version: 2.17 Hardware: x86 URL: http://store.steampowered.com/app/496810/MegaTagmensio n_Blanc__Neptune_VS_Zombies_Neptunia/ OS: Linux Status: NEW Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: dark.shadow4@web.de Depends on: 43737 Distribution: ---
Created attachment 59221 --> https://bugs.winehq.org/attachment.cgi?id=59221 Screenshot in game
Needs the workaround from Bug 43737, then it starts.
When in game, the character models aren't rendered, only the black shadow below them is visible.
Problem exists with both wine-2.17 and wine-staging-2.17. CSMT removes a lot of texture flickering from the game, but doesn't affect this issue.
Tried to make an D3D apitrace, but it won't work. OpenGL apitrace however plays back the same on win10, so it's most likely not a driver issue.
There is no console output, if you need a log I'll provide it, just tell me which debug channels.
https://bugs.winehq.org/show_bug.cgi?id=43738
Fabian Maurer dark.shadow4@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|NEW |RESOLVED
--- Comment #1 from Fabian Maurer dark.shadow4@web.de --- Fixed as of wine-4.8. Don't know which commit it was though.
https://bugs.winehq.org/show_bug.cgi?id=43738
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #2 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 4.9.