https://bugs.winehq.org/show_bug.cgi?id=46379
Bug ID: 46379 Summary: Resident Evil HD REMASTER crashes with ERR08 : Memory overrun Product: Wine Version: 4.0-rc3 Hardware: x86-64 OS: Linux Status: NEW Severity: minor Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Created attachment 63128 --> https://bugs.winehq.org/attachment.cgi?id=63128 +d3d_shader
Can crash after ~2 minutes of gameplay with 'Fatal error. ERR08 : Memory overrun.'
Workaround is set Shadows Quality to Medium.
wine-4.0-rc3-19-g2058505ceb
https://bugs.winehq.org/show_bug.cgi?id=46379
--- Comment #1 from Andrey Gusev andrey.goosev@gmail.com --- Created attachment 63129 --> https://bugs.winehq.org/attachment.cgi?id=63129 screenshot
https://bugs.winehq.org/show_bug.cgi?id=46379
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com --- 003f:err:d3d:wined3d_debug_callback 0x1c8d20: "GL_OUT_OF_MEMORY error generated. Failed to allocate CPU address space mapping for texture (consider building 64-bit app).".
BTW, no reason to take a +d3d_shader log unless specifically asked.