https://bugs.winehq.org/show_bug.cgi?id=51587
Bug ID: 51587 Summary: Force feedback strength is really low in multiple games Product: Wine Version: 6.0 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: andy86@fastwebnet.it Distribution: ---
The vibration strength is really low in the latest versions of wine (at least 6.0/6.14 and up), in many situations you hardly notice it and in others you probably don't feel it at all, and this applies to all the games I've played in the last period and anyway with native games the vibration is stronger than through wine (so, I guess it's not a game-related problem).
Testing the vibration with "wine control joy.cpl" or "xinputtest.exe" (max speed) I feel it much more than in games, so I wonder if there is a problem in the way wine interprets force feedback calls from games.
https://bugs.winehq.org/show_bug.cgi?id=51587
Rémi Bernon rbernon@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rbernon@codeweavers.com
--- Comment #1 from Rémi Bernon rbernon@codeweavers.com --- Yes, I noticed that too and the right motor also seems to not be working at all. I've got patches to fix both issues that I intend to send in the near future.
https://bugs.winehq.org/show_bug.cgi?id=51587
andy andy86@fastwebnet.it changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #2 from andy andy86@fastwebnet.it --- Fixed in wine 6.20
https://bugs.winehq.org/show_bug.cgi?id=51587
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #3 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 6.22.