http://bugs.winehq.org/show_bug.cgi?id=23616
Summary: Fallout 3: childbirth scene halts after every (second) line of dialogue, preventing new game Product: Wine Version: 1.2-rc6 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: aka.motub@gmail.com
Created an attachment (id=29538) --> (http://bugs.winehq.org/attachment.cgi?id=29538) terminal output during childbirth scene
I have been experiencing this since 1.1.44 all the way through to 1.2-rc7, but my investigation revolves around rc6, so that's the version I'm reporting.
My specs:
Linux Mint 9 Isadora 32-bit wine 1.2-rc6 nvidia 7900GS (AGP) 512MB driver 195.36.24
new wine prefix only vcrun2005 installed via winetricks (only because the Launcher won't run without it) new install of Fallout 3, patched to 1.7
The issue presents itself immediately upon entering the childbirth scene. With some versions of Wine, my father would not even "say" his initial line (I don't have sound in the childbirth scene, like everyone else, but I do turn general subtitles on before running the game for the first time). In this case, the baby-cam continues to move, and the visible characters continue to animate, but there is no further progress (or so I thought), forcing me to ESC and quit.
With RC6, Dad does say "Let's see... are you a boy or a girl?" as expected, but this does not trigger the expected gender choice dialog. Again, the visible characters continue to move (the game is not crashed or hung), but the dialog doesn't appear so one can't progress through character creation.
This time, instead of quitting, I ESCaped to bring up the main menu, then chose 'Continue' rather than Exit to re-enter the running game, and hit 'E'. Lo and behold, the gender choice appeared. I chose my sex, and Dad said his next line ("It's a girl? A girl!... etc"), and then the game "halted" before Catherine (Mom) could say her line. ESC=>ESC=>E got her to say her bit.
In this way (ESCaping out to the menu, choosing Continue, and hitting E when back in the Play screen-- sometimes twice, as the scene is running a bit slow, but that's just me, I think) I was able to get to the penultimate moment of the scene, where the baby (me) is moved out of the room, which should trigger a whiteout to the next stage, before you even reach the door. In this case, I was pushed all the way through the door and into the hall-- which I had never seen (thank heavens they made a hall on the other side of the door), and this time it required 3 ESC==>ESC combos to trigger the whiteout (because Dad has like two separate speech sets and maybe the whiteout is also similar in terms of how it's triggered).
At no time did the game crash, hang or stop; at times Dad would look right and then seem to stop, but the blinking lights on the monitors in the back of the scene always continued, even if the actors seemed to be frozen. The system seems to be that if there's a player dialog triggered (gender choice, name choice, appearance), then getting that dialog to appear and making your choice(s) will cause the following response line from whatever actor (Dad, usually) to be said automatically, but any further speech (response from another actor, triggering of another dialog) has to be done manually.
There's nothing much significant-seeming in the terminal log, but it's attached anyway.
In any case, if this can be confirmed, the only reason it avoids being a blocker (to people starting a new game) is that there appears to be a workaround, slow and tedious though it is. But I certainly for several versions didn't even play FO3 because this appeared as a blocker to me before I happened upon the workaround.
Please confirm or advise as to possible other causes native to my system or Wine installation.
http://bugs.winehq.org/show_bug.cgi?id=23616
--- Comment #1 from Austin English austinenglish@gmail.com 2010-07-11 17:39:53 --- Try updating to 1.2-rc7, recent ubuntu packages had a problem with sound.
You might try setting sound to OSS, I needed that for 1.2-rc6, but alsa's fine in rc7.
http://bugs.winehq.org/show_bug.cgi?id=23616
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Alias|motub | Severity|major |normal
--- Comment #2 from Vitaliy Margolen vitaliy@kievinfo.com 2010-07-11 19:04:40 --- http://bugs.winehq.org/page.cgi?id=fields.html#bug_severity
http://bugs.winehq.org/show_bug.cgi?id=23616
Ryan dergottdergrunten@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dergottdergrunten@gmail.com
--- Comment #3 from Ryan dergottdergrunten@gmail.com 2010-07-12 22:28:27 --- I would like to confirm that this is still a problem in 1.2-rc7.
System specs: Ubuntu 32-bit 10.04 ATI 10.6 driver AMD PII x4 965 Black 8 Gigs of DDR 3 Ram at 1066 Using pulseaudio 0.9.21-63-gd3efa-dirty and playing sound through HDMI.
http://bugs.winehq.org/show_bug.cgi?id=23616
Kevin Meyer billy65bob@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |billy65bob@gmail.com
--- Comment #4 from Kevin Meyer billy65bob@gmail.com 2010-07-15 09:33:51 --- I can confirm the script related problems, but I'm not so certain that is a wine specific issue. it is listed in the fallout wiki as a bug after all.
http://fallout.wikia.com/wiki/Fallout_3_bugs#NPC_scripting_glitch_and_PC-onl...
if anything, it's more likely due to the 1.7 patch, or even the amount of scripts present (ie, the extra mods and the official DLC stuff).
http://bugs.winehq.org/show_bug.cgi?id=23616
--- Comment #5 from Holly Bostick aka.motub@gmail.com 2010-07-19 00:20:43 --- Further testing reveals that the problem is caused by PulseAudio. After an update to 1.2, I finally broke down and turned PA off in order to resolve sound issues with another game under Wine. When that succeeded in resolving the issues, I thought to go back and start a new, new game of Fallout 3. The sound in the childbirth scene worked perfectly (haven't heard my first cry in like the longest time) and the scene progressed through its dialogs and conversations without a hitch.
I then turned PulseAudio back on and did it again; the problem re-occurred. Exited, turned PA off again and restarted-- problem disappeared.
So whether this is a bug in Wine triggered when PulseAudio is active or whether it's a bug in PulseAudio that cannot be solved via Wine, the workaround seems clear-- turn off PulseAudio!
Thank you for any further clarification regarding these results.
http://bugs.winehq.org/show_bug.cgi?id=23616
Jamin Collins jcollins@asgardsrealm.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jcollins@asgardsrealm.net
--- Comment #6 from Jamin Collins jcollins@asgardsrealm.net 2011-01-13 09:27:13 CST --- I can confirm that this problem is related to pulseaudio. As the previous poster indicated, disabling pulseaudio does indeed correct the problem.
http://bugs.winehq.org/show_bug.cgi?id=23616
mark4net mark4net@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |mark4net@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=23616
Christopher May maquis196@yahoo.co.uk changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |maquis196@yahoo.co.uk
--- Comment #7 from Christopher May maquis196@yahoo.co.uk 2011-07-05 19:18:16 CDT --- Just a heads up; it is now wine 1.3.23 and with pulseaudio enabled the birth scene works perfectly (as in no skipping sound, pauses or crashes).
http://bugs.winehq.org/show_bug.cgi?id=23616
Márcio Carneiro marciocr@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |marciocr@gmail.com
--- Comment #8 from Márcio Carneiro marciocr@gmail.com 2011-07-07 09:09:45 CDT --- I'm using Wine 1.3.23 and the Steam version of Fallout 3 and New Vegas, and the bug is still occurring.
http://bugs.winehq.org/show_bug.cgi?id=23616
--- Comment #9 from Luis Alvarado luisalvaradox@gmail.com 2011-11-07 11:32:12 CST --- This is not affecting a full halt but rather an extreme lag everytime a dialogue is going to appear. When ANY dialogue is going to appear you can feel the lag for several seconds. Looks like everything is going to freeze and then it starts again. This happens not only on the childbirth scene but all scenes.
Wine 1.3.32 / Ubuntu 11.10 32Bit.
http://bugs.winehq.org/show_bug.cgi?id=23616
Erich Hoover ehoover@mines.edu changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ehoover@mines.edu
--- Comment #10 from Erich Hoover ehoover@mines.edu 2012-07-04 13:28:41 CDT --- I believe this issue is resolved, I haven't tested in a while - but on 1.5.8 on Ubuntu 11.10 w/ PulseAudio I'm not seeing this issue with Fallout: New Vegas anymore. I would suspect that the recent quartz changes are responsible, but I haven't tried to start a new game in a considerably long time.
http://bugs.winehq.org/show_bug.cgi?id=23616
Tiago Tagliaferri tiago_tagliaferri@msn.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tiago_tagliaferri@msn.com
--- Comment #11 from Tiago Tagliaferri tiago_tagliaferri@msn.com 2012-08-01 19:21:56 CDT --- (In reply to comment #10)
I believe this issue is resolved, I haven't tested in a while - but on 1.5.8 on Ubuntu 11.10 w/ PulseAudio I'm not seeing this issue with Fallout: New Vegas anymore. I would suspect that the recent quartz changes are responsible, but I haven't tried to start a new game in a considerably long time.
i confirm this, just played the entire childbirth scene + 10yo anniversary on wine 1.5.10 without any issue, also i'm about to finish the Fallout New Vegas (over 40h of gameplay) without any slow down on, before or after any dialogue.
http://bugs.winehq.org/show_bug.cgi?id=23616
Jerome Leclanche adys.wh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |adys.wh@gmail.com Resolution| |FIXED
--- Comment #12 from Jerome Leclanche adys.wh@gmail.com 2012-08-01 19:55:52 CDT --- Reported fixed
http://bugs.winehq.org/show_bug.cgi?id=23616
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #13 from Alexandre Julliard julliard@winehq.org 2012-08-17 13:55:03 CDT --- Closing bugs fixed in 1.5.11.