https://bugs.winehq.org/show_bug.cgi?id=39073
Bug ID: 39073 Summary: Elemental: Fallen Enchantress (using ImpulseReactor overlay) crashes on start when using DirectWrite method Product: Wine Version: 1.7.49 Hardware: x86 OS: Linux Status: NEW Severity: normal Priority: P2 Component: dwrite Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
Created attachment 52059 --> https://bugs.winehq.org/attachment.cgi?id=52059 terminal output
As far as I know the Impulse Reactor overlay, used by several games from the developer Stardock, was discontinued in 2014. Yet, there could be some games out there that make use of the overlay. I have one such a "legacy" game, Fallen Enchantress, which comes with the Impulse overlay, and the game crashes while loading to the main menu, when using built-in dwrite. Disabling dwrite.dll lets the game start properly and the overlay works too.
Please let me know if you need a log with specific debug channels enabled.
Fedora 22 Wine 1.7.49 Native d3dx9_41 installed for the game
https://bugs.winehq.org/show_bug.cgi?id=39073
--- Comment #1 from Nikolay Sivov bunglehead@gmail.com --- Hi, Bela.
Please attach +d2d,+dwrite,+tid, this looks like d2d problem to me.
https://bugs.winehq.org/show_bug.cgi?id=39073
--- Comment #2 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 52060 --> https://bugs.winehq.org/attachment.cgi?id=52060 +d2d,+dwrite,+tid log
https://bugs.winehq.org/show_bug.cgi?id=39073
Nikolay Sivov bunglehead@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|dwrite |d2d
--- Comment #3 from Nikolay Sivov bunglehead@gmail.com --- There's nothing wrong in dwrite initialization, this one seems to be a real problem:
--- 0009:fixme:d2d:d2d_factory_CreateDCRenderTarget iface 0x20df30, desc 0x33f608, render_target 0x33f714 stub! ---
and it's similar to bug 37628.
https://bugs.winehq.org/show_bug.cgi?id=39073
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |DUPLICATE
--- Comment #4 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Nikolay Sivov from comment #3)
There's nothing wrong in dwrite initialization, this one seems to be a real problem:
0009:fixme:d2d:d2d_factory_CreateDCRenderTarget iface 0x20df30, desc 0x33f608, render_target 0x33f714 stub!
and it's similar to bug 37628.
Looks like it's about the same issue indeed.Sorry about the noise.
*** This bug has been marked as a duplicate of bug 37628 ***
https://bugs.winehq.org/show_bug.cgi?id=39073
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Austin English austinenglish@gmail.com --- Closing.