https://bugs.winehq.org/show_bug.cgi?id=43746
Bug ID: 43746 Summary: Just Cause 3 floor doesn't render properly Product: Wine Version: 2.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: byi5000@gmail.com Distribution: ---
Created attachment 59238 --> https://bugs.winehq.org/attachment.cgi?id=59238 visual description of the bug
Using Wine-2.17-staging (csmt on or off, no difference)
As you can see in the attached picture, the floor doesn't render properly. The LOD in the far seems fine, in the middle it doesn't show anything and very close, it renders wrong, but it renders something. The black walls you can see also render on Windows, they are hidden below the map usually.
https://bugs.winehq.org/show_bug.cgi?id=43746
--- Comment #1 from BieHDC byi5000@gmail.com --- Created attachment 59239 --> https://bugs.winehq.org/attachment.cgi?id=59239 2 log files (260mb unpacked)
contains a normal debug log with no flags and one with "-all,+d3d_shader" as the bug suggests it's a shader issue
https://bugs.winehq.org/show_bug.cgi?id=43746
--- Comment #2 from BieHDC byi5000@gmail.com --- still exists in wine-2.18-staging
https://bugs.winehq.org/show_bug.cgi?id=43746
BieHDC byi5000@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #59239|0 |1 is obsolete| |
--- Comment #3 from BieHDC byi5000@gmail.com --- Created attachment 61245 --> https://bugs.winehq.org/attachment.cgi?id=61245 updated winelog
Still exists in 3.7-staging, but the error messase is now more clear staging is needed to make the game start
https://bugs.winehq.org/show_bug.cgi?id=43746
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |leslie_alistair@hotmail.com Status|UNCONFIRMED |RESOLVED Resolution|--- |DUPLICATE
--- Comment #4 from Alistair Leslie-Hughes leslie_alistair@hotmail.com ---
From the log.
00be:fixme:d3d_shader:shader_glsl_sprintf_cast Unhandled cast from 0x1 to 0x5.
Appears to be a duplicate of 45067
*** This bug has been marked as a duplicate of bug 45067 ***
https://bugs.winehq.org/show_bug.cgi?id=43746
Alistair Leslie-Hughes leslie_alistair@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Alistair Leslie-Hughes leslie_alistair@hotmail.com --- Closing Duplicate