http://bugs.winehq.org/show_bug.cgi?id=22038
Summary: Art of Murder Cards of Destiny: some character models are plain white Product: Wine Version: 1.1.40 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=26799) --> (http://bugs.winehq.org/attachment.cgi?id=26799) White character model in the game
In Art of Murder: Cards of Destiny (this is the latest one from the series) some of the characters appear in plain white. First time I realized this issue in the second scene of the game, where you can enter a bar.
Wine-1.1.40 from source Fedora 12 x86 Nvidia 7600 GT card with driver 195.36.08
I could only find a German demo of the game: http://www.worthdownloading.com/download.php?gid=4444&id=21130 (1.1 Gb in size) but don't know if it includes that part of the game.
The game was installed into a clean wineprefix but it installed DirectX runtimes automatically. I didn't try it with wine's built-in DX dlls. I don't know if that matters.
http://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #1 from GyB gyebro69@gmail.com 2010-03-14 10:03:06 --- Created an attachment (id=26800) --> (http://bugs.winehq.org/attachment.cgi?id=26800) console log
This is the log when I started the game and loaded a saved game right away (in which there are white characters).
http://bugs.winehq.org/show_bug.cgi?id=22038
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download URL| |http://www.worthdownloading | |.com/download.php?gid=4444& | |id=21130
http://bugs.winehq.org/show_bug.cgi?id=22038
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL|http://www.worthdownloading |http://www.filefront.com/15 |.com/download.php?gid=4444& |444687/ArtOfMurder_CardsOfD |id=21130 |estiny_German_Demo.zip/ Severity|normal |minor
http://bugs.winehq.org/show_bug.cgi?id=22038
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #26800|0 |1 is obsolete| |
--- Comment #2 from GyB gyebro69@gmail.com 2010-08-22 02:24:09 --- Created an attachment (id=30287) --> (http://bugs.winehq.org/attachment.cgi?id=30287) console log
The issue still persists in Wine-1.3.1. Priority should be changed to minor because the bug affects only a very short scene in the game; nowhere else in the whole game I encountered similar issues.
I attached a new console log and changed the link to the demo (it's in German but contains that particular scene).
Fedora 13 Nvidia 7600 GT / driver 256.44
http://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #3 from GyB gyebro69@gmail.com 2011-05-21 23:27:36 CDT --- Certain models still appear without textures in Wine 1.3.18.
With newer versions of Wine the game hits bug #27079 so I cannot test it.
Nvidia GeForce 250 / driver 270.41.06
http://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #4 from GyB gyebro69@gmail.com 2011-12-31 02:21:45 CST --- Still present in Wine-1.3.36.
This bug affects the prequel, AoM: Hunt for the Puppeteer. In this game all characters appear without textures (they are white). (Polish) demo for AoM: Hunt for the Puppeteer (easier to reproduce the problem than with Cards of Destiny, because all models are without textures): http://www.fileplanet.com/197199/190000/fileinfo/Art-of-Murder:-Hunt-for-the...
Fedora 16 Nvidia 250 / driver 290.10
http://bugs.winehq.org/show_bug.cgi?id=22038
Plague 4plague@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |4plague@gmail.com
--- Comment #5 from Plague 4plague@gmail.com 2012-04-22 11:08:14 CDT --- Still present in 1.5.2 (tested the prequel, see above).
http://bugs.winehq.org/show_bug.cgi?id=22038
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #6 from joaopa jeremielapuree@yahoo.fr 2013-04-20 11:42:27 CDT --- still a bug in current wine?
http://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #7 from Plague 4plague@gmail.com 2013-04-20 13:03:53 CDT --- Bug still present in 1.5.28
http://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #8 from Andrey Gusev andrey.goosev@gmail.com 2013-08-09 07:53:37 CDT --- Still in 1.7.0
http://bugs.winehq.org/show_bug.cgi?id=22038
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |andrey.goosev@gmail.com
--- Comment #9 from Andrey Gusev andrey.goosev@gmail.com 2013-09-23 13:20:52 CDT --- Still present. Wine 1.7.2 It's related to d3d. Native DLLs doesn't help. Alternative demo link http://www.city-interactive2.home.pl/DEMA/DKDMKDS_DE.ZIP
http://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #10 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 47999 --> http://bugs.winehq.org/attachment.cgi?id=47999 terminal output (Wine 1.7.16)
Still an issue in Wine 1.7.16, Nvidia binary drivers 334.21.
http://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #11 from Andrey Gusev andrey.goosev@gmail.com --- (In reply to Béla Gyebrószki from comment #10)
Created attachment 47999 [details] terminal output (Wine 1.7.16)
Still an issue in Wine 1.7.16, Nvidia binary drivers 334.21.
Confirming.
http://bugs.winehq.org/show_bug.cgi?id=22038
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #12 from Jarkko K jarkko_korpi@hotmail.com --- When I tried this game with 1.7.15 It gave me
err:ntdll:RtlpWaitForCriticalSection section 0x7bcd0ea0 "loader.c: loader_section" wait timed out in thread 002b, blocked by 0029, retrying (60 sec)
I didnt even tried to solve this. Installed it on crossover just to test if the game even works for me. It did.
I don't know if the issue is the same, but starting scene when you are at your home receiving phone call, the caller is drawn black.
Using ati.
So in this game there is definitely an issue.
http://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #13 from Jarkko K jarkko_korpi@hotmail.com --- fixme:d3d:getDepthStencilBits Unsupported depth/stencil format WINED3DFMT_UNKNOWN. err:d3d:context_create Failed to set pixel format 4 on device context 0x10077. err:d3d:context_create Failed to set pixel format 4 on device context 0x10079. err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat err:d3d:context_create Failed to set pixel format 1 on device context 0x1007b. err:d3d:context_create Failed to set pixel format 1 on device context 0x1007d. err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat err:d3d:context_create Failed to set pixel format 1 on device context 0x1007f. fixme:d3d:wined3d_get_format Can't find format WINED3DFMT_R24_UNORM_X8_TYPELESS (0x49) in the format lookup table fixme:d3d:getDepthStencilBits Unsupported depth/stencil format WINED3DFMT_UNKNOWN.
A bit different output, but the issue is the same.
http://bugs.winehq.org/show_bug.cgi?id=22038
Wolfgang Klein klein.wolfg@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |klein.wolfg@web.de
--- Comment #14 from Wolfgang Klein klein.wolfg@web.de --- The bug (white characters) is still active in recent Wine version (1.7.18).
http://bugs.winehq.org/show_bug.cgi?id=22038
hanska2@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hanska2@luukku.com
--- Comment #15 from hanska2@luukku.com --- I have been looking wine source code and googling.
I am quite sure the problem is that wine source code doesn't have support for WINED3DFMT_R24_UNORM_X8_TYPELESS
It's hard to find info of that. So it's hard to make any patch...
https://bugs.winehq.org/show_bug.cgi?id=22038
Sebastian Lackner sebastian@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian@fds-team.de
https://bugs.winehq.org/show_bug.cgi?id=22038
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL|http://www.filefront.com/15 |http://www.artofmurdergame. |444687/ArtOfMurder_CardsOfD |com/aom2/ |estiny_German_Demo.zip/ | Component|-unknown |directx-d3d
--- Comment #16 from Béla Gyebrószki gyebro69@gmail.com --- Still present in wine-1.7.34-126-g0b811ee, Nvidia binary drivers 340.65. Terminal output is basically the same as the one in comment #10
https://bugs.winehq.org/show_bug.cgi?id=22038
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever confirmed|0 |1
--- Comment #17 from Andrey Gusev andrey.goosev@gmail.com --- Still present in 1.7.50-218-g76c43d8
https://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #18 from Béla Gyebrószki gyebro69@gmail.com --- Not long ago I tried these 2 games (Cards of Destiny and Hunt for the Puppeteer) in wine-staging using the Nvidia binary drivers, and models were rendered properly. You should give a try to staging (just to confirm if this is true or not). Now I'm on nouveau, sadly it can't deal with these games (complete system hang on start).
https://bugs.winehq.org/show_bug.cgi?id=22038
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #19 from winetest@luukku.com --- (In reply to Béla Gyebrószki from comment #18)
Not long ago I tried these 2 games (Cards of Destiny and Hunt for the Puppeteer) in wine-staging using the Nvidia binary drivers, and models were rendered properly. You should give a try to staging (just to confirm if this is true or not). Now I'm on nouveau, sadly it can't deal with these games (complete system hang on start).
I think this was fixed too. I just dont remember the gpu and wine version at the time I tried. Now I wanted to replicate the issue and it's not that easy to get a working download.
All the links I tried so far give an error.
https://bugs.winehq.org/show_bug.cgi?id=22038
Andrey Gusev andrey.goosev@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- URL|http://www.artofmurdergame. |http://gamefront.online/fil |com/aom2/ |es/13257786/AoM2_HuntForThe | |Puppeteer_Demo.zip
https://bugs.winehq.org/show_bug.cgi?id=22038
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fjfrackiewicz@gmail.com
--- Comment #20 from fjfrackiewicz@gmail.com --- (In reply to winetest from comment #19)
(In reply to Béla Gyebrószki from comment #18)
Not long ago I tried these 2 games (Cards of Destiny and Hunt for the Puppeteer) in wine-staging using the Nvidia binary drivers, and models were rendered properly. You should give a try to staging (just to confirm if this is true or not). Now I'm on nouveau, sadly it can't deal with these games (complete system hang on start).
I think this was fixed too. I just dont remember the gpu and wine version at the time I tried. Now I wanted to replicate the issue and it's not that easy to get a working download.
All the links I tried so far give an error.
The URL listed here: http://gamefront.online/files/13257786/AoM2_HuntForThePuppeteer_Demo.zip works but you have to wait a bit while the site loads the download :)
https://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #21 from winetest@luukku.com --- It's not the same game?
Art of Murder: Hunt for the Puppeteer Demo
https://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #22 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to winetest from comment #21)
It's not the same game?
Art of Murder: Hunt for the Puppeteer Demo
The problem can be reproduced with the aforementioned demo version as well.
Still present in wine-1.9.16-161-gd6d0d96 (looks good in Staging).
OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.5.0 NVIDIA 367.35
https://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #23 from fjfrackiewicz@gmail.com --- Created attachment 56230 --> https://bugs.winehq.org/attachment.cgi?id=56230 Screenshot of the game Wine 1.9.23-141-g1e78138
This is still an issue in Wine 1.9.23-141-g1e78138.
https://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #24 from fjfrackiewicz@gmail.com --- Created attachment 56231 --> https://bugs.winehq.org/attachment.cgi?id=56231 Wine 1.9.23-141-g1e78138 terminal output
Terminal output Wine 1.9.23-141-g1e78138 in case it helps to diagnose the problem.
https://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #25 from Andrey Gusev andrey.goosev@gmail.com --- Required these:
https://github.com/wine-compholio/wine-staging/tree/master/patches/d3d9-Desk... https://github.com/wine-compholio/wine-staging/tree/master/patches/d3dx9_36-...
https://bugs.winehq.org/show_bug.cgi?id=22038
--- Comment #26 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur with wine-4.0-rc6?
https://bugs.winehq.org/show_bug.cgi?id=22038
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |isakov-sl@bk.ru
--- Comment #27 from Sergey Isakov isakov-sl@bk.ru --- wined3d_device_set_software_vertex_processing
This is not implemented
https://bugs.winehq.org/show_bug.cgi?id=22038
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED URL|http://gamefront.online/fil | |es/13257786/AoM2_HuntForThe | |Puppeteer_Demo.zip | Status|NEW |RESOLVED Keywords|download |
--- Comment #28 from Matteo Bruni matteo.mystral@gmail.com --- This looks fixed in Wine 4.15, possibly by 0922237c8308f583b9dd27bed386223be87c7057.
https://bugs.winehq.org/show_bug.cgi?id=22038
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks| |24983 Fixed by SHA1| |0922237c8308f583b9dd27bed38 | |6223be87c7057
--- Comment #29 from Matteo Bruni matteo.mystral@gmail.com --- Andrey let me know that this bug isn't fixed for him, so I looked a bit further into it. It turns out he was right, but I also wasn't wrong.
The game uses d3dx9_35 to load a bunch of DXTn textures but, for some reasons, it uses a separate device specifically for that. That device is created on top of the desktop window.
Since 0922237c8308f583b9dd27bed386223be87c7057 the separate device is created correctly and, when using native d3dx9, this bug doesn't reproduce. With builtin d3dx9_35 texture loading still fails, although later on, and you still experience this bug.
I think it's a good idea to have this bug target the wined3d issue and keep it FIXED. The d3dx9 issue is already tracked by bug 24983.
https://bugs.winehq.org/show_bug.cgi?id=22038
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #30 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 4.16.