http://bugs.winehq.org/show_bug.cgi?id=5526
------- Additional Comments From sterlingchristensen@hotmail.com 2006-01-07 11:22 ------- Here's my experience: wine 0.9.15, desktop @ 32 bpp: sluggish, but not too bad wine 0.9.15, desktop @ 16 bpp: fast and smooth wine 0.9.16, desktop @ 32 bpp: excruciatingly slow wine 0.9.16, desktop @ 16 bpp: seems even faster than 0.9.15@16
I noticed "fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16" in the wine output. I guess fullscreen 16 bpp -> 32 bpp blitting isn't very efficient?
With 0.9.16@32, the big animation that covers most of the screen on the main menu grinds to a halt if you wave the mouse over it enough. Switching to 16 bpp or downgrading to 0.9.15 fixes this.
With 0.9.16@16, the game seems to slow down noticably when it has to draw hit- point bars, like when you select or hover over a unit.
With 0.9.16, the mouse leaves droppings (very short lived - like 1 frame) and flickers. Downgrading to 0.9.15 fixes this.
Reproducable freeze with 0.9.16: Win or lose a Skirmish Game. On the screen where it shows your score, the text draws way way too slowly and then the audio starts to broken-record worse and worse until it freezes. Seems to get worse as more text appears... maybe it's redrawing all the text over and over?
Red Alert 2: Yuri's Revenge 1.001 set to 1024x768 nVidia GeForce FX 5700, driver 1.0.8762 Gentoo, XOrg 7.0