https://bugs.winehq.org/show_bug.cgi?id=41005
Bug ID: 41005 Summary: Deadlight: Director's Cut (UE4, 64-bit) loads to a black screen Product: Wine Version: 1.9.15 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: fjfrackiewicz@gmail.com Distribution: ---
Created attachment 55170 --> https://bugs.winehq.org/attachment.cgi?id=55170 Terminal output Wine 1.9.15
I am using the GOG version of the game.
Deadlight: Director's Cut has the following characteristics:
It is an Unreal Engine 4 game. It uses Direct X 9 It is 64-bits only It is an enhanced version of the game featured in this bug:https://bugs.winehq.org/show_bug.cgi?id=32069
The terminal output is from a clean 64-bit prefix. I set the prefix to Windows XP and 7 and the game continues to simply load to a black screen that I must manually kill via Ctrl+C in terminal.
I have tried using the d3dx9 and vcrun2010 winetricks but those did not change anything at all.
https://bugs.winehq.org/show_bug.cgi?id=41005
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Deadlight: Director's Cut |Deadlight: Director's Cut |(UE4, 64-bit) loads to a |(UE3, 64-bit) loads to a |black screen |black screen
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #1 from fjfrackiewicz@gmail.com --- (In reply to fjfrackiewicz from comment #0)
Created attachment 55170 [details] Terminal output Wine 1.9.15
I am using the GOG version of the game.
Deadlight: Director's Cut has the following characteristics:
It is an Unreal Engine 4 game. It uses Direct X 9 It is 64-bits only It is an enhanced version of the game featured in this bug:https://bugs.winehq.org/show_bug.cgi?id=32069
The terminal output is from a clean 64-bit prefix. I set the prefix to Windows XP and 7 and the game continues to simply load to a black screen that I must manually kill via Ctrl+C in terminal.
I have tried using the d3dx9 and vcrun2010 winetricks but those did not change anything at all.
It's actually a UE3 engine game, not UE4.
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #2 from fjfrackiewicz@gmail.com --- Created attachment 55292 --> https://bugs.winehq.org/attachment.cgi?id=55292 Terminal output Wine 1.9.16
In Wine 1.9.16, the game no longer manages to get to the black screen I mentioned earlier.
Instead, it shows the splash screen for the game, the game attempts to load the starting screen and then promptly crashes.
Terminal output attached.
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #3 from fjfrackiewicz@gmail.com --- On Wine 1.9.16 Staging I get the following lines in terminal:
fixme:nvapi:unimplemented_stub function 0xbe7692ec is unimplemented! fixme:nvapi:unimplemented_stub function 0x6c2d048c is unimplemented!
with and without CSMT enabled.
Not sure if that means anything, though.
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #4 from fjfrackiewicz@gmail.com --- Created attachment 56074 --> https://bugs.winehq.org/attachment.cgi?id=56074 Terminal output Wine 1.9.22-113-gb32a0ea
The game no longer loads to a black screen as of Wine 1.9.22-113-gb32a0ea.
Instead, it shows a splash screen and then promptly quits with no backtrace.
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #5 from fjfrackiewicz@gmail.com --- Created attachment 56075 --> https://bugs.winehq.org/attachment.cgi?id=56075 WINEDEBUG=+all log Wine 1.9.22
Added a WINEDEBUG=+all log in case there's anything that will help towards diagnosing the problem.
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #6 from fjfrackiewicz@gmail.com --- Created attachment 56212 --> https://bugs.winehq.org/attachment.cgi?id=56212 Terminal output Wine 1.9.23-115-g0e8bb75
Still an issue in the latest Wine-git.
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #7 from fjfrackiewicz@gmail.com --- Created attachment 57135 --> https://bugs.winehq.org/attachment.cgi?id=57135 Terminal output Wine-2.0-392-g39ed0c0ca1
The game still crashes on start in the latest version of Wine-git.
https://bugs.winehq.org/show_bug.cgi?id=41005
fjfrackiewicz@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Distribution|--- |ArchLinux
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #8 from fjfrackiewicz@gmail.com --- Created attachment 57306 --> https://bugs.winehq.org/attachment.cgi?id=57306 Terminal output Wine 2.1-327-ga2f2de1e96
The game still crashes when attempting to start in the latest Wine-git. The terminal output has changed slightly, at least.
https://bugs.winehq.org/show_bug.cgi?id=41005
AZ b.wine.6883@indigo.re changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |b.wine.6883@indigo.re
--- Comment #9 from AZ b.wine.6883@indigo.re --- The game still crashes with wine 2.0.2 and 2.17.
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #10 from AZ b.wine.6883@indigo.re --- Created attachment 59281 --> https://bugs.winehq.org/attachment.cgi?id=59281 Wine 2.17 crash with gog edition
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #11 from real name b.wine.6883@indigo.re --- Still crashes as of Wine 3.0.
https://bugs.winehq.org/show_bug.cgi?id=41005
Zachary J zakarjor@yahoo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |zakarjor@yahoo.com
--- Comment #12 from Zachary J zakarjor@yahoo.com --- Wine 3.6 same problem as previously noted: splash screen for a while, screen changes resolution into black screen, then the crash with same log as noted above.
https://bugs.winehq.org/show_bug.cgi?id=41005
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=41005
--- Comment #13 from Zachary J zakarjor@yahoo.com --- wine 3.10 now causes program error after resolution change:
0050:fixme:nls:get_dummy_preferred_ui_language (0x0 0x76a030 (nil) 0x76a034) returning a dummy value (current locale) 0050:fixme:nls:get_dummy_preferred_ui_language (0x0 0x76a030 0x2fe388b0 0x76a034) returning a dummy value (current locale) 0050:fixme:ntdll:EtwRegisterTraceGuidsW (0x20d0e0c, (nil), {8e9f5090-2d75-4d03-8a81-e5afbf85daf1}, 1, 0x76a348, (null), (null), 0x2cf95a0): stub 0050:fixme:ntdll:EtwRegisterTraceGuidsW register trace class {8e9f5090-2d75-4d03-8a81-e5afbf85daf1} 0050:fixme:advapi:RegisterEventSourceW ((null),L".NET Runtime"): stub 0050:fixme:advapi:ReportEventW (0xcafe4242,0x0001,0x0000,0x000003ff,(nil),0x0001,0x00000000,0x768fc0,(nil)): stub 0050:err:eventlog:ReportEventW L"Application: LOTDGame.exe\nFramework Version: v4.0.30319\nDescription: The process was terminated due to an internal error in the .NET Runtime at IP 000006447F2064DC (000006447F100000) with exit code 80131506.\n" 0050:fixme:advapi:DeregisterEventSource (0xcafe4242) stub
https://bugs.winehq.org/show_bug.cgi?id=41005
Beta Version betaversiondot@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |betaversiondot@gmail.com
--- Comment #14 from Beta Version betaversiondot@gmail.com --- With Wine 5.0 clear prefix, i played Deadlight:DC for more than an hour and it worked without any problems.
https://bugs.winehq.org/show_bug.cgi?id=41005
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution|--- |FIXED
--- Comment #15 from Matteo Bruni matteo.mystral@gmail.com --- Reported fixed, thanks.
https://bugs.winehq.org/show_bug.cgi?id=41005
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 5.17.