http://bugs.winehq.org/show_bug.cgi?id=3687
------- Additional Comments From enno.rehling@gmail.com 2005-29-10 05:31 ------- Created an attachment (id=1269) --> (http://bugs.winehq.org/attachment.cgi?id=1269&action=view) WINEDEBUG=+ddraw,+seh,+tid log
Lionel, here's the log you wanted. Nice to get such an immediate response. It seems the crash that happens at the end is in the destructor of the rendering engine, so something earlier must have gone worng. I'm going to also test a debug build of the game and see if the trace output gives me anything.
We have recently printed new releases of TLJ in english and french with our partners (since the sequel is coming out next year), but I haven't got one here. For testing, it might be easiest to download the demo, it's just 55 MB. I see that our network people have not uploaded it to the ftp server on friday like I asked them, but I'll put on my own webserver at http://enno.homeunix.net/tmp/thelongestjourneydemo_english.exe
BTW, the newer versions of the game haven't got any of the copyprotection problems.