https://bugs.winehq.org/show_bug.cgi?id=57237
Bug ID: 57237 Summary: Baldur's Gate 3 (GOG) sometimes fails to launch Product: Wine Version: 9.18 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: mailing@devnull.lol Distribution: ---
Created attachment 77153 --> https://bugs.winehq.org/attachment.cgi?id=77153 Output from launching bg3 using DirectX 11
Baldur's Gate 3 (GOG, patch 6) will fail to launch if choosing DirectX 11 in the launcher. During the first launch it will give a C++ runtime error code R6025 and then crash. Any subsequent launches won't have the error but will just show a black screen for a moment and then crash. If launching with Vulkan it does actually seem to play but I still get the same runtime error box.
I tested this on Debian Bookworm using vanilla wine 9.18. The version of Baldur's Gate 3 I installed was the offline installer version from GOG (patch 6 specifically).
https://bugs.winehq.org/show_bug.cgi?id=57237
--- Comment #1 from bxorc mailing@devnull.lol --- Created attachment 77154 --> https://bugs.winehq.org/attachment.cgi?id=77154 Wine output if launching bg3 with Vulkan
https://bugs.winehq.org/show_bug.cgi?id=57237
--- Comment #2 from bxorc mailing@devnull.lol --- I also should specify my GPU is a Nvidia RTX 3060 and the driver version is 535.183.01.
https://bugs.winehq.org/show_bug.cgi?id=57237
--- Comment #3 from bxorc mailing@devnull.lol --- I found the issue. It seems that the game can't start when I disable my i9 CPU's hyperthreading via the kernel command line. I had "nosmt=force" set in the kernel command line and after removing it to re-enable hyperthreading the game works now. I'm no longer getting those strange assembly errors.
https://bugs.winehq.org/show_bug.cgi?id=57237
bxorc mailing@devnull.lol changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |ntdll