https://bugs.winehq.org/show_bug.cgi?id=45098
Bug ID: 45098 Summary: FrostPunk: multiple graphical glitches Product: Wine Version: 3.7 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: winehq@embed.me.uk Distribution: ---
Created attachment 61268 --> https://bugs.winehq.org/attachment.cgi?id=61268 FrostPunk log
With patch posted in https://bugs.winehq.org/show_bug.cgi?id=45080 the game sucessfully starts however there are severe graphical glitches which render it unplayable. Log attached.
https://bugs.winehq.org/show_bug.cgi?id=45098
--- Comment #1 from Jack Mitchell winehq@embed.me.uk --- Created attachment 61269 --> https://bugs.winehq.org/attachment.cgi?id=61269 in-game screenshot
https://bugs.winehq.org/show_bug.cgi?id=45098
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|FrostPunk: multiple |FrostPunk: multiple |graphical glitches |graphical glitches | |(requires layered clears)
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com --- 0042:fixme:d3d:wined3d_device_clear_rendertarget_view Layered clears not implemented.
https://bugs.winehq.org/show_bug.cgi?id=45098
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=45098
Adam Bolte abolte@systemsaviour.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |abolte@systemsaviour.com
https://bugs.winehq.org/show_bug.cgi?id=45098
Storm Engineer hewanci@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hewanci@gmail.com
--- Comment #3 from Storm Engineer hewanci@gmail.com --- I still have several glitches. The game view is not all read but it's extremely dark to the point it's unplayable.
Attaching screenshots.
https://bugs.winehq.org/show_bug.cgi?id=45098
--- Comment #4 from Storm Engineer hewanci@gmail.com --- Created attachment 61672 --> https://bugs.winehq.org/attachment.cgi?id=61672 Screenshot of issues
https://bugs.winehq.org/show_bug.cgi?id=45098
--- Comment #5 from Storm Engineer hewanci@gmail.com --- Created attachment 61673 --> https://bugs.winehq.org/attachment.cgi?id=61673 Screenshot of issues
https://bugs.winehq.org/show_bug.cgi?id=45098
--- Comment #6 from Storm Engineer hewanci@gmail.com --- Created attachment 61674 --> https://bugs.winehq.org/attachment.cgi?id=61674 Screenshot of issues
https://bugs.winehq.org/show_bug.cgi?id=45098
--- Comment #7 from Storm Engineer hewanci@gmail.com --- Created attachment 61675 --> https://bugs.winehq.org/attachment.cgi?id=61675 Screenshot of issues
https://bugs.winehq.org/show_bug.cgi?id=45098
altgfa@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |altgfa@gmail.com
--- Comment #8 from altgfa@gmail.com --- Same issue here, glitches + dark graphics with "0042:fixme:d3d:wined3d_device_clear_rendertarget_view Layered clears not implemented." looping in console.
However I could fix it by : - Uninstalling all graphics and game related frameworks installed on wine (ie Visual C++ Redistribuable, .Net Framework) - Uninstalling and reinstalling the game
The issue probably comes from conflicting and/or missing libraries.
https://bugs.winehq.org/show_bug.cgi?id=45098
--- Comment #9 from altgfa@gmail.com --- Created attachment 65326 --> https://bugs.winehq.org/attachment.cgi?id=65326 Before full reinstall
https://bugs.winehq.org/show_bug.cgi?id=45098
--- Comment #10 from altgfa@gmail.com --- Created attachment 65327 --> https://bugs.winehq.org/attachment.cgi?id=65327 After full reinstall
https://bugs.winehq.org/show_bug.cgi?id=45098
braiamp@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |braiamp@gmail.com
--- Comment #11 from braiamp@gmail.com --- I can't reproduce this bug with wine stable 6.0 and DXVK 1.8.1
https://bugs.winehq.org/show_bug.cgi?id=45098
--- Comment #12 from Andrey Gusev andrey.goosev@gmail.com --- Still reproducible with lots of
fixme:d3d11:d3d11_device_context_VSGetShader Dynamic linking not implemented yet. fixme:d3d11:d3d11_device_context_VSSetShader Dynamic linking is not implemented yet. fixme:d3d11:d3d11_device_context_PSGetShader Dynamic linking not implemented yet. fixme:d3d11:d3d11_device_context_PSSetShader Dynamic linking is not implemented yet.
wine-6.10-54-gaadcff491fc
https://bugs.winehq.org/show_bug.cgi?id=45098
Maxime berillions@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |berillions@gmail.com
--- Comment #13 from Maxime berillions@gmail.com --- Issue still present with Wine 7.8 + vkd3d git (e6ce077a) - Have not this issue with DXVK
VKD3D_DEBUG=trace VKD3D_SHADER_DEBUG=trace WINEDEBUG=+d3d,+d3d11,+d3d_shader,+seh log here : https://www.mediafire.com/file/b6n4no6a8utufv9/Frostpunk_d3d.7z/file