http://bugs.winehq.org/show_bug.cgi?id=3945
------- Additional Comments From super-greg@gmx.de 2006-07-03 14:11 ------- Created an attachment (id=2014) --> (http://bugs.winehq.org/attachment.cgi?id=2014&action=view) new d3d trace
Yes, the debug string overload is fixed. Game still dont start. Log is with enabled pixel shader, and hw vertex shaders. But even without game fails with: fixme:d3d:IWineD3DDeviceImpl_ValidateDevice (0x7fe41990) : stub At least this is the last message before crash.