http://bugs.winehq.org/show_bug.cgi?id=10988
Summary: 0.9.52 World In Conflict exits after pressing cancel button. Product: Wine Version: 0.9.52. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-x11driver AssignedTo: wine-bugs@winehq.org ReportedBy: daryll_26m@yahoo.com.ph CC: stefandoesinger@gmx.at
I was able to play "World In Conflict" using 0.9.51.
But when upgraded to 0.9.52, the game exits after pressing the cancel button.
I git bisected the cause and found the commit is "winex11: Activate the depth-bpp difference.".
I changed my X display settings from 16bit colors to 24bit colors and was able to play the game again.
I have bought a license of codeweaver even though it could not play WIC but WINE could. Thanks a lot for the great software.
Note the game will not play properly in VISTA.
Cheers,
http://bugs.winehq.org/show_bug.cgi?id=10988
--- Comment #1 from Stefan Dösinger stefandoesinger@gmx.at 2007-12-31 13:30:24 --- When do you press the cancel button in World in Conflict? Is this some error box that pops up in Windows as well? Maybe the real problem is somewhere else, and the old behavior before the patch just prevented a different bug from showing up?
My understanding of "cancel" is to stop starting up, exit, or stop doing something; So the bug report sounds a bit strange to me. Still it is a regression.
http://bugs.winehq.org/show_bug.cgi?id=10988
--- Comment #2 from Daryll daryll_26m@yahoo.com.ph 2008-01-02 02:03:36 --- Created an attachment (id=9973) --> (http://bugs.winehq.org/attachment.cgi?id=9973) Cancel dialog box
I have attached the screenshot of the cancel dialog box after WIC would then start. Let me know if this solve the problem.
Cheers,
http://bugs.winehq.org/show_bug.cgi?id=10988
--- Comment #3 from Stefan Dösinger stefandoesinger@gmx.at 2008-01-02 05:27:42 --- "Press YES if you mean NO and NO if you mean YES" :-P
So, this bug occurs when the X server runs at depth 16, but not when it runs at depth 24? Due to the way X11 works, wine can't change the X11 bit depth, so the game keeps running at 16 bpp. Maybe your game refuses to start up at 16 bpp, and something before that patch fooled it into thinking that it runs at a higher bit depth? (I couldn't explain what this could be, but my patch should be a NOP with X11 running at depth 16.)
http://bugs.winehq.org/show_bug.cgi?id=10988
--- Comment #4 from Gregor Münch greg87@online.de 2008-01-02 15:12:00 --- Running the xserver in 16bit instead of 24bit is causing problems even with native apps sometimes. This said, why do run it in 16bit anyway? If youre able to run Wic you dont seem to have crappy hardware.
http://bugs.winehq.org/show_bug.cgi?id=10988
--- Comment #5 from Timo-Heikki Mäkelä imaxfun@gmail.com 2008-03-09 13:53:57 --- Does this bug still exist in the latest Wine version (0.9.57)?
If it does, could you run a regression test to find out what went wrong, please. That would help solving this a lot. http://wiki.winehq.org/RegressionTesting
Else, please, change the status appropriately.
http://bugs.winehq.org/show_bug.cgi?id=10988
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Keywords| |regression Resolution| |ABANDONED
--- Comment #6 from Austin English austinenglish@gmail.com 2008-06-12 11:37:45 --- Abandoned.
http://bugs.winehq.org/show_bug.cgi?id=10988
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #7 from Austin English austinenglish@gmail.com 2008-06-12 11:43:08 --- Closing.