https://bugs.winehq.org/show_bug.cgi?id=37352
Bug ID: 37352 Summary: Deus Ex: Human revolution - Game crashes upon trying to move Product: Wine Version: 1.7.27 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: hewanci@gmail.com
Created attachment 49672 --> https://bugs.winehq.org/attachment.cgi?id=49672 Crash backtrace
After the intro video is completed and the player is first given control of the character, the moment I try to move the game crashes.
Enabling/disabling "StrictDrawOrdering" (to fix visual glitches) doesn't fix the crash.
OS: Arch Linux 64 bit 3.16.3-1 Desktop: KDE 4.14.1 Hardvare: - Intel Core i3 550 @ 3.20GHz SSE4 (2 cores + Hyper Threading) - NVIDIA GeForce 9500 GT 1GB Wine version: 1.7.27-1 from official repositories Game version: Augmented Edition (Steam) [includes Missing Link DLC]
Reproducible: Always for me.
Steps to reproduce: 1; Start a new game 2; After intro video completed try to move
https://bugs.winehq.org/show_bug.cgi?id=37352
Sebastian Lackner sebastian@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian@fds-team.de
--- Comment #1 from Sebastian Lackner sebastian@fds-team.de --- Looks like a duplicate: https://bugs.winehq.org/show_bug.cgi?id=35361
Try to enable the ingame overlay (in the Steam game settings) and try again.
https://bugs.winehq.org/show_bug.cgi?id=37352
--- Comment #2 from Henri Verbeet hverbeet@gmail.com --- (In reply to Sebastian Lackner from comment #1)
Try to enable the ingame overlay (in the Steam game settings) and try again.
I'm fairly certain Sebastian meant "disable the ingame overlay" there.
https://bugs.winehq.org/show_bug.cgi?id=37352
--- Comment #3 from Sebastian Lackner sebastian@fds-team.de --- Oops, yep, of course I meant _disabling_ it. ;)
https://bugs.winehq.org/show_bug.cgi?id=37352
Anastasius Focht focht@gmx.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED CC| |focht@gmx.net Component|-unknown |imm32 Resolution|--- |DUPLICATE
--- Comment #4 from Anastasius Focht focht@gmx.net --- Hello folks,
definitely a dupe of bug 35361
--- snip --- Unhandled exception: page fault on read access to 0x0000000c in 32-bit code (0x7df987ab). Register dump: CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:006b EIP:7df987ab ESP:0033d1d0 EBP:0033d308 EFLAGS:00210246( R- -- I Z- -P- ) EAX:00000000 EBX:7df9f000 ECX:0033d1c0 EDX:00000000 ESI:0018b6f8 EDI:000601f4 ... Backtrace: =>0 0x7df987ab ImmProcessKey+0x7b() in imm32 (0x0033d308) 1 0x7eb5a761 in user32 (+0x5a760) (0x0033d648) 2 0x7eb5b0c2 GetMessageW+0x151() in user32 (0x0033d6b8) 3 0x021904dd in gameoverlayrenderer (+0x604dc) (0x0033d6e0) 4 0x004a5564 in dxhr (+0xa5563) (0x7eb567a0) 5 0x4c8d5d00 (0x4a9d25e9) 0x7df987ab ImmProcessKey+0x7b in imm32: movl 0xc(%edx),%ecx Modules: Module Address Debug info Name (132 modules) PE 400000- 2045000 Export dxhr PE 2050000- 212f000 Deferred dfengine PE 2130000- 223f000 Export gameoverlayrenderer PE 5af0000- 5bc1000 Deferred steam PE 5bd0000- 5e91000 Deferred steam2 PE 98b0000- 98c2000 Deferred xinput9_1_0 PE 10000000-101c9000 Deferred fmodex PE 38000000-3890d000 Deferred steamclient PE 3b400000-3b41f000 Deferred steam_api PE 3f000000-3f0b0000 Deferred tier0_s PE 3f600000-3f652000 Deferred vstdlib_s PE 60000000-60021000 Deferred cserhelper ELF 7b800000-7ba5a000 Deferred kernel32<elf> -PE 7b810000-7ba5a000 \ kernel32 ... Threads: process tid prio (all id:s are in hex) ... 0000007e (D) Z:\home\storm\misc\steam-wine-library\SteamApps\common\Deus Ex - Human Revolution\dxhr.exe 00000078 1 ... 00000027 0 <== 0000008a GameOverlayUI.exe 0000006b 0 00000025 0 --- snip ---
Regards
*** This bug has been marked as a duplicate of bug 35361 ***
https://bugs.winehq.org/show_bug.cgi?id=37352
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Bruno Jesus 00cpxxx@gmail.com --- Closing duplicate bugs.