http://bugs.winehq.org/show_bug.cgi?id=12291
Summary: Restarting the game does kill sound completely Product: Wine Version: 0.9.5. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: major Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: masterofnebulahfrost@hotmail.com
Whenever you need to restart the game WITHOUT quitting wine, when the game next starts up, the sound will be completely missing.
In order to reproduce it:
1) Start the game 2) When you get to the main screen, select options 3) Select graphics 4) Change the resolution to any value --> this will force the game to restart 5) When asked if to restart now, press "Yes" 6) The game will restart, but no sound will be available
This bug was found running Wine 0.9.56, 0.9.57 and 0.9.58 on OpenSUSE Linux 10.3, Dark Crusade 1.20 - no additional mods running.
http://bugs.winehq.org/show_bug.cgi?id=12291
Dmitry Timoshkov dmitry@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|major |normal Component|directx-dsound |-unknown Version|0.9.5. |0.9.58.
http://bugs.winehq.org/show_bug.cgi?id=12291
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Restarting the game does |Restarting Dark Crusade 1.20 |kill sound completely |kills sound
--- Comment #1 from Austin English austinenglish@gmail.com 2008-03-30 17:17:33 --- Is there a demo of this available showing the problem?
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #2 from Pol masterofnebulahfrost@hotmail.com 2008-03-31 00:10:48 --- Demo can be found on several places on the net, for example:
http://www.fileplanet.com/167075/160000/fileinfo/Warhammer-40k:-Dawn-of-War-...
I am not really sure that the demo can be used to pinpoint the issue, as IIRC, the demo didn't allow much manipulation.
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #3 from Austin English austinenglish@gmail.com 2008-10-17 15:58:30 --- Is this still a problem in current (1.1.6 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=12291
Joaquín Tumas j.tumas@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |j.tumas@gmail.com
--- Comment #4 from Joaquín Tumas j.tumas@gmail.com 2008-12-05 17:49:53 --- Yes, it's still a problem in 1.1.9
http://bugs.winehq.org/show_bug.cgi?id=12291
nick ves vespenegeyser@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |vespenegeyser@hotmail.com
--- Comment #5 from nick ves vespenegeyser@hotmail.com 2009-02-02 12:18:50 --- CONFIRMING this bug for wine 1.1.14.
also please note that Im using pulseaudio with padsp before the wine command
http://bugs.winehq.org/show_bug.cgi?id=12291
Pete cfehunter@Gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cfehunter@Gmail.com
--- Comment #6 from Pete cfehunter@Gmail.com 2009-02-24 12:56:10 --- (In reply to comment #5)
CONFIRMING this bug for wine 1.1.14.
also please note that Im using pulseaudio with padsp before the wine command
Confirmed for wine 1.1.15 - Using ALSA without pulse.
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #7 from Danila Sentiabov dsent.zen@gmail.com 2009-05-12 16:13:54 --- Created an attachment (id=21059) --> (http://bugs.winehq.org/attachment.cgi?id=21059) Startup+restart log
Confirming this bug in 1.1.21 (openSUSE 11.1, ALSA, no pulseaudio). How to reproduce: start Dark Crusade, change some settings in options, the game will restart automatically with no sound. Attaching a log.
http://bugs.winehq.org/show_bug.cgi?id=12291
Danila Sentiabov dsent.zen@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dsent.zen@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #8 from Danila Sentiabov dsent.zen@gmail.com 2009-05-24 03:38:23 --- 1.1.22, the bug is still here.
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #9 from Danila Sentiabov dsent.zen@gmail.com 2009-06-07 05:26:43 --- 1.1.23, we're still here.
http://bugs.winehq.org/show_bug.cgi?id=12291
Daniel Harvison sirbubbles01@yahoo.com.au changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sirbubbles01@yahoo.com.au
--- Comment #10 from Daniel Harvison sirbubbles01@yahoo.com.au 2009-06-19 11:23:39 --- In addition to the bug as far as restarting the game is concerned, when playing as the Space marines or the Eldar factions, many sounds such as alerts are not played in skirmish mode or multiplayer. Sounds are used properly upon restarting the game however. (I mean restarting the map, of course).
For some reason, the Chaos Marines sounds work just fine.
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #11 from Daniel Harvison sirbubbles01@yahoo.com.au 2009-07-03 00:28:24 --- (In reply to comment #10)
In addition to the bug as far as restarting the game is concerned, when playing as the Space marines or the Eldar factions, many sounds such as alerts are not played in skirmish mode or multiplayer. Sounds are used properly upon restarting the game however. (I mean restarting the map, of course).
For some reason, the Chaos Marines sounds work just fine.
Never mind, that was for Dawn of War original, Dark Crusade works just fine apart from the restarting the game bug.
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #12 from Austin English austinenglish@gmail.com 2010-01-04 12:16:59 --- This is your friendly reminder that there has been no bug activity for 6 months. Is this still an issue in current (1.1.35 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #13 from Daniel Harvison sirbubbles01@yahoo.com.au 2010-01-04 23:34:55 --- (In reply to comment #12)
This is your friendly reminder that there has been no bug activity for 6 months. Is this still an issue in current (1.1.35 or newer) wine?
Yes, it's still an issue. Anything I can do to help?
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #14 from Austin English austinenglish@gmail.com 2010-01-05 11:33:58 --- Try different audio settings in winecfg. Specifically, trying OSS rather than alsa, as well as driver emulation.
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #15 from Danila Sentiabov dsent.zen@gmail.com 2010-02-23 07:03:31 --- The bug is still reproducible in 1.1.39.
http://bugs.winehq.org/show_bug.cgi?id=12291
--- Comment #16 from Danila Sentiabov dsent.zen@gmail.com 2010-10-19 14:42:20 CDT --- Fixed somewhere between 1.1.41 and 1.3.5. Works fine for me in 1.3.5.
http://bugs.winehq.org/show_bug.cgi?id=12291
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |FIXED
--- Comment #17 from Austin English austinenglish@gmail.com 2010-10-19 15:11:25 CDT --- Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=12291
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #18 from Alexandre Julliard julliard@winehq.org 2010-10-29 12:57:39 CDT --- Closing bugs fixed in 1.3.6.