https://bugs.winehq.org/show_bug.cgi?id=58070
Bug ID: 58070 Summary: Myst Remake crashes in DX11 mode Product: Wine Version: 10.5 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
Created attachment 78323 --> https://bugs.winehq.org/attachment.cgi?id=78323 output
GL renderer
Fatal error: [File:I:\LegacyWorkspace\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 949] Rendering thread exception: Fatal error: [File:I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 296] Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed with error E_INVALIDARG at I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:181 Size=1280x720x1 PF=67 Format=(0x00000067), NumMips=1, Flags=D3D11_BIND_SHADER_RESOURCE , Usage:0x0, CPUFlags:0x0, MiscFlags:0x0, SampleCount:0x1, SampleQuality:0x0, SubresPtr:0x0000000000000000, SubresPitch:0, SubresSlicePitch:0
Vulkan renderer
LogD3D11RHI: Error: Device->CreateShaderResourceView(D3DResource, &SRVDesc, View.GetInitReference()) failed with error E_INVALIDARG at I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11SRV.cpp:141 LogWindows: Error: appError called: Fatal error: [File:I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 236] Device->CreateShaderResourceView(D3DResource, &SRVDesc, View.GetInitReference()) failed with error E_INVALIDARG at I:\LegacyWorkspace\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11SRV.cpp:141
Renaming the Movies folder as a workaround avoids the crash.