http://bugs.winehq.org/show_bug.cgi?id=13470
Summary: Warhammer : Battle March (Loading) Product: Wine Version: 1.0-rc2 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: critical Priority: P3 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: dl.zerocool@gmail.com
Created an attachment (id=13387) --> (http://bugs.winehq.org/attachment.cgi?id=13387) Console logs
Actually, warhammer is playable at decent speed. The troubleshooting is starting the game, or charging a map (mission, campaign, etc.)
It requires arround 10min to have the first game menu... And it requires other 10minutes if you want to play.
The game is unplayble since it requires 20minutes to start gaming. But the game itself even with highest options work very well.
The problem is the same with older wine versions. And apparently the Warhammer mark of chaos (whitout battle march addon installed) Have the same loading problem.
http://bugs.winehq.org/show_bug.cgi?id=13470
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Severity|critical |normal
http://bugs.winehq.org/show_bug.cgi?id=13470
Lei Zhang thestig@google.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #13387|application/octet-stream |text/plain mime type| |
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #1 from Austin English austinenglish@gmail.com 2008-11-24 16:08:48 --- Is this still an issue in current (1.1.9 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=13470
Troy James Sobotka troy.sobotka@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |troy.sobotka@gmail.com
--- Comment #2 from Troy James Sobotka troy.sobotka@gmail.com 2008-12-21 12:15:01 --- As of 1.1.0 via the Ubuntu Debian repoitories running version 1.0 of this game, the problem persists. It is impossible to patch the game and test it as the copy protection issue prevents this game from being played.
I'd suggest that this bug is probably pertaining to the NOCD edition, as with all of my experiments using a legally purchased copy, the game will not load under Wine.
Related Bugs: http://bugs.winehq.org/show_bug.cgi?id=16587
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #3 from Troy James Sobotka troy.sobotka@gmail.com 2008-12-29 12:03:18 --- As of 1.1.11, this bug still exists.
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #4 from Austin English austinenglish@gmail.com 2008-12-29 12:55:11 --- (In reply to comment #3)
As of 1.1.11, this bug still exists.
Please attach terminal output.
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #5 from Troy James Sobotka troy.sobotka@gmail.com 2008-12-29 14:12:17 --- Created an attachment (id=18309) --> (http://bugs.winehq.org/attachment.cgi?id=18309) Full console output from Wine 1.1.11 running on 2.14 version of application
Notes: * Full console output up to main menu, including exit. * Version 2.14 of Warhammer: Battle March. * 1.1.11 version of Wine from WineHQ Ubuntu Intrepid repository.
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #6 from Troy James Sobotka troy.sobotka@gmail.com 2009-01-03 14:06:25 --- Created an attachment (id=18435) --> (http://bugs.winehq.org/attachment.cgi?id=18435) Warhammer: Battle March 2.14 output from Wine 1.1.12
Disc access loading issue confirmed again under 1.1.12.
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #7 from Troy James Sobotka troy.sobotka@gmail.com 2009-01-03 14:13:52 --- Disc access bug is also blocking further resolution on bug 16765 ( http://bugs.winehq.org/show_bug.cgi?id=16765 )
http://bugs.winehq.org/show_bug.cgi?id=13470
Vitaliy Margolen vitaliy@kievinfo.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks| |16765
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #8 from Troy James Sobotka troy.sobotka@gmail.com 2009-01-19 20:55:19 --- Confirmed again (still not marked as confirmed) as of 1.1.13.
http://bugs.winehq.org/show_bug.cgi?id=13470
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #9 from Austin English austinenglish@gmail.com 2009-01-20 01:16:42 --- Confirming then.
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #10 from Austin English austinenglish@gmail.com 2009-07-21 13:55:28 --- Is this still an issue in current (1.1.26 or newer) wine?
http://bugs.winehq.org/show_bug.cgi?id=13470
Antoine Mazeas antoine@karthanis.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |antoine@karthanis.net
--- Comment #11 from Antoine Mazeas antoine@karthanis.net 2009-07-21 14:56:52 --- I just tested, and I got the same terribly long loading times. Still an issue as of 1.1.26, unfortunately.
The game runs great though, once it's loaded
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #12 from Troy James Sobotka troy.sobotka@gmail.com 2009-12-31 22:34:46 --- Brutal load times remain.
This has to be a low level Wine issue. The load times are up into ten minutes for a mission.
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #13 from Troy James Sobotka troy.sobotka@gmail.com 2009-12-31 22:35:16 --- Forgot to mention - updated test performed with 1.1.35
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #14 from Troy James Sobotka troy.sobotka@gmail.com 2010-08-05 00:20:51 --- Tested again on 1.2
Same issue. Excruciating loading times.
http://bugs.winehq.org/show_bug.cgi?id=13470
Valeriy Malov jazzvoid@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jazzvoid@gmail.com
--- Comment #15 from Valeriy Malov jazzvoid@gmail.com 2011-09-23 16:47:06 CDT --- Still an issue in 1.3.28
Tried to hook it with strace in the middle of game loading, it just runs same few calls in circles. Only thing that changes is times and gettimeofday argument, sometimes gettimeofday is called twice.
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #16 from Valeriy Malov jazzvoid@gmail.com 2011-09-23 16:49:01 CDT --- Created attachment 36526 --> http://bugs.winehq.org/attachment.cgi?id=36526 chunk of strace output loop during game loading
http://bugs.winehq.org/show_bug.cgi?id=13470
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #17 from joaopa jeremielapuree@yahoo.fr 2011-09-24 00:38:56 CDT --- Does this demo show the same problem?
http://games.softpedia.com/get/Games-Demo/Warhammer--Mark-of-Chaos-Battle-Ma...
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #18 from Valeriy Malov jazzvoid@gmail.com 2011-09-24 02:22:45 CDT --- For me, demo seems to be unaffected. Loading times are somewhat long, but I don't get black screen for five minutes before loading screen.
On a side note, from Google it seems like loading time is common problem for people running it on a native OS too, so it could be an exaggerated bug from the original game or even expected behavior.
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #19 from Troy James Sobotka troy.sobotka@gmail.com 2011-09-24 11:20:51 CDT --- Valeriy Malov 2011-09-24 02:22:45 CDT "On a side note, from Google it seems like loading time is common problem for people running it on a native OS too, so it could be an exaggerated bug from the original game or even expected behavior."
I assure you it is _not_ an exaggerated bug report.
The loading time difference between Wine's implementation and the proper OS is a radical departure. The proper OS clearly loads a good deal of high resolution textures and such, but it is possibly 1/50th of the loading time via the Wine implementation.
The loading time takes upwards of five minutes, sometimes into the eight to ten minute range.
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #20 from Austin English austinenglish@gmail.com 2013-11-13 16:51:10 CST --- This is your friendly reminder that there has been no bug activity for 2 years. Is this still an issue in current (1.7.6 or newer) wine? If so, please attach the terminal output in 1.7.6 (see http://wiki.winehq.org/FAQ#get_log).
http://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #21 from James Carthew jcarthew@gmail.com 2013-11-18 15:24:29 CST --- Created attachment 46561 --> http://bugs.winehq.org/attachment.cgi?id=46561 Log file for Warhammer Battle March slow load times.
This is the debug output from running battle march. when running it had extremely long loading times.
http://bugs.winehq.org/show_bug.cgi?id=13470
James Carthew jcarthew@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jcarthew@gmail.com
--- Comment #22 from James Carthew jcarthew@gmail.com 2013-11-18 15:26:28 CST --- Tested in wine 1.7.4, issue is still occurring, confirmed on 3.10-3-amd64 debian 8.0 64-bit Jessie. 8gb ram, i7 i7-2600 CPU @ 3.40GHz 8gb Ram, NVIDIA Geforce 770 GTX 4GB running on a 120gb SSD.
https://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #23 from Austin English austinenglish@gmail.com --- Is this still an issue in current (1.7.36 or newer) wine? If so, please attach terminal output.
https://bugs.winehq.org/show_bug.cgi?id=13470
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #24 from winetest@luukku.com --- if you start the game like this
WINEDEBUG=-all, wine game.exe
Does it boost the starting speed radically?
https://bugs.winehq.org/show_bug.cgi?id=13470
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dimesio@earthlink.net
--- Comment #25 from winetest@luukku.com --- The last provided log contains 2 crashes and lots of console spam. Getting rid of those could speed up the loading speed. Some of the comments indicated that demo version is uneffected and this was said to be an issue with at windows too.
Since there is no recent replies. Suggesting needinfo. It's hard to get this marked fixed without someone having the game.
https://bugs.winehq.org/show_bug.cgi?id=13470
Rémi Basco remi.basco@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |remi.basco@gmail.com
--- Comment #26 from Rémi Basco remi.basco@gmail.com --- (In reply to winetest from comment #24)
if you start the game like this
WINEDEBUG=-all, wine game.exe
Does it boost the starting speed radically?
I follow your tip and start with WINEDEBUG=-all, but nothing change.
I use winehq-stable 6.0.1 from the WineHQ repository on Ubuntu MATE 20.04.2.
https://bugs.winehq.org/show_bug.cgi?id=13470
Federico Dossena info@fdossena.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |info@fdossena.com
--- Comment #27 from Federico Dossena info@fdossena.com --- Can confirm that the bug still exists in 6.18 (also tested with ESYNC and FSYNC). I can't figure out the exact cause but I see the system doing MILLIONS of context switches while loading, that may be a clue.
Config: AMD Ryzen 7 5800X AMD Radeon RX 6900XT (Mesa driver) Manjaro 21 with Linux 5.14 kernel Wine 6.18 (tested mainline, staging, proton)
https://bugs.winehq.org/show_bug.cgi?id=13470
Stefan Lipsmeier stefan.lipsmeier@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan.lipsmeier@web.de
--- Comment #28 from Stefan Lipsmeier stefan.lipsmeier@web.de --- The 'Warhammer: Mark of Chaos Performance Fix' solved the slow loading bug for me. Just follow the instructions here:
https://www.pcgamingwiki.com/wiki/Warhammer:_Mark_of_Chaos#Slow_loading.2C_s....
You will only have to replace one DLL in the games directory.
I am running game version 2.14 from GOG under Linux Mint. It fixed the issue running directly on Wine 5.0 and under Proton 7.0-5.
https://bugs.winehq.org/show_bug.cgi?id=13470
--- Comment #29 from Federico Dossena info@fdossena.com --- (In reply to Stefan Lipsmeier from comment #28)
The 'Warhammer: Mark of Chaos Performance Fix' solved the slow loading bug for me. Just follow the instructions here: https://www.pcgamingwiki.com/wiki/Warhammer:_Mark_of_Chaos#Slow_loading. 2C_stuttering.2C_etc.
You will only have to replace one DLL in the games directory.
I am running game version 2.14 from GOG under Linux Mint. It fixed the issue running directly on Wine 5.0 and under Proton 7.0-5.
I made that fix a few months ago. In my article (https://fdossena.com/?p=whmoc/i.md) I explained the reason for the performance issue, it's not really a wine bug, the game has some leftover debug code that spams a system call that happens to be really slow on wine, so it's more of a combination of dev stupidity and a wine shortcoming.