http://bugs.winehq.org/show_bug.cgi?id=3091
------- Additional Comments From ivg2@cornell.edu 2005-07-07 21:27 ------- Okay, so at this point (merged Stateblocks, render targets, vertex declarations, drawprim fix)
the SetSampler errors are gone, and all that's left are the setRenderState errors.
Current status is that it eats memory until the OOM killer takes it out (on the startup screen). I understand from what Oliver has told me that this is expected behavior since there is no proper memory management yet.