http://bugs.winehq.org/show_bug.cgi?id=33705
Bug #: 33705 Summary: Duke Nukem Forever crashes in xinput1_3 Product: Wine Version: 1.5.31 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dinput AssignedTo: wine-bugs@winehq.org ReportedBy: roland@mxchange.org Classification: Unclassified
Created attachment 44628 --> http://bugs.winehq.org/attachment.cgi?id=44628 General debug log (no WINEDEBUG set)
The crashes in xinput1_3_main.c (according to the crash log) with a segfault, for more details see attached debug.log
http://bugs.winehq.org/show_bug.cgi?id=33705
Roland Haeder roland@mxchange.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |roland@mxchange.org
--- Comment #1 from Roland Haeder roland@mxchange.org 2013-06-02 13:38:35 CDT ---
The crashes in xinput1_3_main.c (according to the crash log) with a segfault, for more details see attached debug.log
Opps, typo. :( It shall say: "The *game* crashes ..."
http://bugs.winehq.org/show_bug.cgi?id=33705
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #2 from GyB gyebro69@gmail.com 2013-06-02 13:42:50 CDT --- Could you get a backtrace? Does it help if you disable gameoverlayrenderer.dll in winecfg's libraries tab? This may be a dupe of bug #32658.
http://bugs.winehq.org/show_bug.cgi?id=33705
--- Comment #3 from Roland Haeder roland@mxchange.org 2013-06-02 13:49:27 CDT --- The game starts (with gameoverlayrenderer disabled) but it crashes when I try to continue campaign or when I start a new campaign.
http://bugs.winehq.org/show_bug.cgi?id=33705
--- Comment #4 from Roland Haeder roland@mxchange.org 2013-06-02 14:11:44 CDT --- Created attachment 44629 --> http://bugs.winehq.org/attachment.cgi?id=44629 Backtrace + dissassembled frame in d3ddrv9
This is where it crashed (Shaders are not disabled in winecfg)
http://bugs.winehq.org/show_bug.cgi?id=33705
--- Comment #5 from Roland Haeder roland@mxchange.org 2013-06-02 14:17:44 CDT --- Okay, this bug is "fixed" by disabling gameoverlayrenderer.dll in winecfg. As it crashes somewhere else now, I better open another report.
http://bugs.winehq.org/show_bug.cgi?id=33705
Roland Haeder roland@mxchange.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #44629|0 |1 is obsolete| |
--- Comment #6 from Roland Haeder roland@mxchange.org 2013-06-02 14:26:38 CDT --- Comment on attachment 44629 --> http://bugs.winehq.org/attachment.cgi?id=44629 Backtrace + dissassembled frame in d3ddrv9
Not related to this bug.
http://bugs.winehq.org/show_bug.cgi?id=33705
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |DUPLICATE
--- Comment #7 from GyB gyebro69@gmail.com 2013-06-02 20:39:08 CDT --- marking duplicate
*** This bug has been marked as a duplicate of bug 32658 ***
http://bugs.winehq.org/show_bug.cgi?id=33705
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #8 from Bruno Jesus 00cpxxx@gmail.com 2013-06-05 09:17:45 CDT --- Closing duplicate bugs.