http://bugs.winehq.org/show_bug.cgi?id=7643
------- Additional Comments From ehoover@mines.edu 2007-11-03 12:23 ------- In reply to Comment #5: I think you're running into a different problem then I am. I believe I've made some progress in figuring this out though. First, it appears that if I play a campaign and don't build anything then the game doesn't crash (the demo campaign level starts out with no enemy, so this makes things more predictable). Second, I get a page fault (not a stack overflow). I've spent some time tracking this down and I believe I've found where the memory is allocated that is giving the game problems: d3d_surface:IWineD3DSurfaceImpl_LockRect returning memory@0x14990be8, pitch(2048) dirtyfied(1) First chance exception: page fault on write access to 0x14990be8 in 32-bit code (0x0082e73a).
Could you possibly run the game with winedbg and see if you get anything similar?