https://bugs.winehq.org/show_bug.cgi?id=45142
Bug ID: 45142 Summary: (DX11) Unigine Heaven 4.0 shows black screen while benchmarking on Windows Product: Wine Version: 3.7 Hardware: x86 OS: Windows Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: svyatpro@gmail.com
Created attachment 61328 --> https://bugs.winehq.org/attachment.cgi?id=61328 screenshot
This issue seems to be related to Windows OS only.
When you run Unigine Heaven 4.0 benchmark at DX11 on Windows platforms with WineD3D you only see a black screen and playing sound. No matter what WineD3D build I use and no matter what Windows version.
https://bugs.winehq.org/show_bug.cgi?id=45142
Fabian Maurer dark.shadow4@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4@web.de
--- Comment #1 from Fabian Maurer dark.shadow4@web.de --- Since windows already supports DX11, is this really an issue?
https://bugs.winehq.org/show_bug.cgi?id=45142
--- Comment #2 from Svyatpro svyatpro@gmail.com --- Sure, WineD3D is cross-platform and not all Windows versions have native DX11 support. Shooting all BUGs will never be superfluous.
https://bugs.winehq.org/show_bug.cgi?id=45142
--- Comment #3 from Fabian Maurer dark.shadow4@web.de --- All supported version of windows have DX11 support, do we care about wine running on windows xp or vista?
Shooting all BUGs will never be superfluous.
While this might be true, in this case it looks more like a bug with windows - not sure how important fixing that is. I know a lot of issues with wined3d on windows, but it never seemed important to me.
https://bugs.winehq.org/show_bug.cgi?id=45142
--- Comment #4 from Svyatpro svyatpro@gmail.com --- XP - yes.
And not all hardware has DX11 support. For example, we want to run DX11 applications on Mesa3D on Windows. The audience of such hardware and software is rather large.
https://bugs.winehq.org/show_bug.cgi?id=45142
--- Comment #5 from Svyatpro svyatpro@gmail.com --- VirtualBox, ReactOS, Windows XP, Users who has no DX11 hardware support may be affected by this issue. Sure this issue is not important but I notice a weird behavior when running Unigine Heaven 4.0 on Windows with WineD3D at DX11. WineD3D9 is not affected.
https://bugs.winehq.org/show_bug.cgi?id=45142
tokktokk fdsfgs@krutt.org changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fdsfgs@krutt.org
https://bugs.winehq.org/show_bug.cgi?id=45142
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |isakov-sl@bk.ru
--- Comment #6 from Sergey Isakov isakov-sl@bk.ru --- Created attachment 63374 --> https://bugs.winehq.org/attachment.cgi?id=63374 Error message
https://bugs.winehq.org/show_bug.cgi?id=45142
--- Comment #7 from Sergey Isakov isakov-sl@bk.ru --- Comment on attachment 63374 --> https://bugs.winehq.org/attachment.cgi?id=63374 Error message
Wine-4.0, macOS 10.13.6, Nvidia GTX 650
Unigine Heaven 4.0 works in DX9 mode but fails in DX11 mode
https://bugs.winehq.org/show_bug.cgi?id=45142
--- Comment #8 from Svyatpro svyatpro@gmail.com --- Created attachment 73793 --> https://bugs.winehq.org/attachment.cgi?id=73793 LOGS