http://bugs.winehq.org/show_bug.cgi?id=11705
Summary: Eve Premium 49635 doesn't render correctly the outside Station Product: Wine Version: 0.9.56. Platform: PC-x86-64 URL: http://www.eve-online.com/ OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: opengl AssignedTo: wine-bugs@winehq.org ReportedBy: diafoirus@gmail.com
Created an attachment (id=10927) --> (http://bugs.winehq.org/attachment.cgi?id=10927) Debug Info 0.9.56
- after the undock, the game try to render the outside station, only some slements of station are rendered, in the attachment named "Debug Info 0.9.56" is visible the error, in the attachment named "
http://bugs.winehq.org/show_bug.cgi?id=11705
--- Comment #1 from N3o diafoirus@gmail.com 2008-02-23 20:08:04 --- Created an attachment (id=10928) --> (http://bugs.winehq.org/attachment.cgi?id=10928) Shadow Warp Disruptor
http://bugs.winehq.org/show_bug.cgi?id=11705
--- Comment #2 from N3o diafoirus@gmail.com 2008-02-23 20:12:28 --- Created an attachment (id=10929) --> (http://bugs.winehq.org/attachment.cgi?id=10929) Wrong Rendered Caldari Station
http://bugs.winehq.org/show_bug.cgi?id=11705
N3o diafoirus@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|opengl |directx-d3d
http://bugs.winehq.org/show_bug.cgi?id=11705
--- Comment #3 from Lei Zhang thestig@google.com 2008-02-24 13:20:41 --- what distro / video card / driver?
http://bugs.winehq.org/show_bug.cgi?id=11705
--- Comment #4 from N3o diafoirus@gmail.com 2008-02-24 17:44:05 --- I used for this test the following: Distro Slam64 12 with kernel 2.6.22.8 SMP, Video Card: XFX 7600 GT PCIe Fatality Edition., Wine 0.9.56 compiled. and nVidia Driver 169.09
http://bugs.winehq.org/show_bug.cgi?id=11705
N3o diafoirus@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #10927|0 |1 is obsolete| |
--- Comment #5 from N3o diafoirus@gmail.com 2008-02-28 11:17:31 --- Created an attachment (id=11024) --> (http://bugs.winehq.org/attachment.cgi?id=11024) Debug 0.9.56 - 02282008
http://bugs.winehq.org/show_bug.cgi?id=11705
winehq@snugmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winehq@snugmail.com
--- Comment #6 from winehq@snugmail.com 2008-02-28 20:19:54 --- related to 10594?
http://bugs.winehq.org/show_bug.cgi?id=11705
--- Comment #7 from N3o diafoirus@gmail.com 2008-02-29 12:09:02 --- (In reply to comment #6)
related to 10594?
Hi, i checked the bug $ 10594, and yes is the same error, but in my pc the station is invisible only, the "purple station effect", is visible only when shadow setting is on, for more performance i disable it =)
Bye and fly Safe !
http://bugs.winehq.org/show_bug.cgi?id=11705
Vorobyov Anton phoenix@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #8 from Vorobyov Anton phoenix@mail.ru 2008-03-01 08:56:04 --- *** This bug has been confirmed by popular vote. ***
http://bugs.winehq.org/show_bug.cgi?id=11705
--- Comment #9 from N3o diafoirus@gmail.com 2008-03-08 12:38:39 --- -------- 08/03/08 --------
for a time I have been thinking that the errors in the attachment file Debug_0.9.56-02282008 is caused because my old video card (GeForce 7600GT Fatality Edition) doesnt support the extensions glUniform4fvARB and glUseProgramObjectARB:
Rencently i buyed a GeForce 8800GT video card, now station and jump gates are rendered correctly and the following Market and Assets items icons are rendered correctly too: Freigters, Carriers, Titans, Dreadnoughts, and Wine doesnt report error with the extensions glUniform4fvARB and glUseProgramObjectARB
http://bugs.winehq.org/show_bug.cgi?id=11705
Vorobyov Anton phoenix@mail.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |phoenix@mail.ru
--- Comment #10 from Vorobyov Anton phoenix@mail.ru 2008-03-23 16:22:53 --- Confirmed. On my new rig with GF8600GT Mobile everything is rendered correctly.
http://bugs.winehq.org/show_bug.cgi?id=11705
Captain Anonymous CptAnonymous@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |CptAnonymous@gmail.com
--- Comment #11 from Captain Anonymous CptAnonymous@gmail.com 2008-04-26 21:57:33 --- Confirmed with 7600GT gfx card - stations, gates and capitals do not render. Sometimes NPC patrol ships incorrectly render as Providence freighter model.
http://bugs.winehq.org/show_bug.cgi?id=11705
Kai Blaschke webmaster@thw-theorie.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |webmaster@thw-theorie.de
--- Comment #12 from Kai Blaschke webmaster@thw-theorie.de 2008-05-07 12:24:24 --- When I get an object into view which is not rendered correctly, Wine spams this to the console over and over again:
fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3288 fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 410 fixme:d3d_shader:shader_glsl_load_constantsI >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4ivARB @ glsl_shader.c / 284
This has also been reported in the AppDB to happen in some other shader-using games, like Painkiller, NWN 2 or The Witcher, so it seems to be a global problem which is not just EVE specific.
http://bugs.winehq.org/show_bug.cgi?id=11705
--- Comment #13 from Kai Blaschke webmaster@thw-theorie.de 2008-05-07 12:28:41 --- Sorry, just noticed this after posting, it may also be relevant:
fixme:d3d_shader:handle_ps3_input More input varyings declared than supported, expect issues fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #15: "Fragment info\n-------------\n(140) : error C1068: array index out of bounds\n" fixme:d3d_shader:set_glsl_shader_program >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Find glsl program uniform locations @ glsl_shader.c / 3209
http://bugs.winehq.org/show_bug.cgi?id=11705
Christoffer H. Henni chhenni@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |chhenni@gmail.com
--- Comment #14 from Christoffer H. Henni chhenni@gmail.com 2008-07-02 07:05:16 --- Is the bug fixed? On the current wine(1.1.0) with the current eve client 5.10.58188, this bug stopped appearing. I did only upgrade my wine, not gpu drivers and client so it must be wine.
Thanks
http://bugs.winehq.org/show_bug.cgi?id=11705
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #15 from Austin English austinenglish@gmail.com 2008-07-02 08:26:24 --- Reported fixed.
http://bugs.winehq.org/show_bug.cgi?id=11705
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #16 from Alexandre Julliard julliard@winehq.org 2008-07-11 11:09:24 --- Closing bugs fixed in 1.1.1.
http://bugs.winehq.org/show_bug.cgi?id=11705
winehq@snugmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC|winehq@snugmail.com |
http://bugs.winehq.org/show_bug.cgi?id=11705
cruiseoveride cruiseoveride@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cruiseoveride@gmail.com
--- Comment #17 from cruiseoveride cruiseoveride@gmail.com 2008-08-15 23:09:41 --- Same thing happens with my 7600 on Assasins Creed.
http://bugs.winehq.org/show_bug.cgi?id=11705
--- Comment #18 from cruiseoveride cruiseoveride@gmail.com 2008-08-15 23:11:39 --- sorry, more info, last git commit in my build 520ab5c261706f6118a85a82ba84213932ba76e7 built on x86_64 fedora, for i386-linux.
Using a 7600gs 256mb
Problem is massive graphical corruption, with the same error message in the console.