http://bugs.winehq.org/show_bug.cgi?id=6971
--- Comment #102 from Mariusz magmp1@gmail.com 2008-05-13 10:19:34 --- (In reply to comment #97)
Created an attachment (id=12943)
--> (http://bugs.winehq.org/attachment.cgi?id=12943) [details]
Hack to force warping when mouse leaves box (modified)
A small modification of attachment 11303 [details] that activates only if WINEFORCEMOUSEWARP is set.
Tested on Steam version of Unreal II with wine 0.9.61
I'm not sure if I'm doing it right. When I've applied patches ( 3dmark and yours) on wine 0.9.57 everything compile and built with no problems but mouse is still not warped. Do I have to somehow set WINEFORCEMOUSEWARP? And if then how. Thanks