http://bugs.winehq.org/show_bug.cgi?id=8051
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #18 from Stefan Dösinger stefandoesinger@gmx.at 2007-11-07 17:31:49 --- The problem is not the CreateSurface call, the issue is that this game tries to set 1024 vertex Shader constants, but current GPUs only support up to 256. D3D is supposed to return an error in that condition, a test confirms that. The game is using software vertex processing as well. Wether the 1024 is wrong already, or sw vp is supposed to support that many constants remains to be found out.