https://bugs.winehq.org/show_bug.cgi?id=42168
Bug ID: 42168 Summary: Crash when loading DayZ at menu Product: Wine Version: 2.0-rc3 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: sage.kiln@gmail.com Distribution: ---
Created attachment 56765 --> https://bugs.winehq.org/attachment.cgi?id=56765 crash report
Crash when loading into menu of DayZ shortly after the first few sounds play. (birds) The canvas looks blank like nothing is loading. If I launch with -world=empty, game will allow me to load into a server, but graphics never show up... so worthless. Attached is the backtrace.
https://bugs.winehq.org/show_bug.cgi?id=42168
winetest@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |winetest@luukku.com
--- Comment #1 from winetest@luukku.com --- Attach also the console output before the backtrace.
https://bugs.winehq.org/show_bug.cgi?id=42168
--- Comment #2 from trouble sage.kiln@gmail.com --- (In reply to winetest from comment #1)
Attach also the console output before the backtrace.
Sure thing. It's launched from steam so it's a lot of output. Let me know if I can provide anything else.
https://bugs.winehq.org/show_bug.cgi?id=42168
--- Comment #3 from trouble sage.kiln@gmail.com --- Created attachment 56799 --> https://bugs.winehq.org/attachment.cgi?id=56799 console output
https://bugs.winehq.org/show_bug.cgi?id=42168
--- Comment #4 from winetest@luukku.com --- This seems to be dx11 game. It could take some time to get this working. Could you mark depends on bug 40007? I was able to spot that one.
https://bugs.winehq.org/show_bug.cgi?id=42168
trouble sage.kiln@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Blocks| |40007
https://bugs.winehq.org/show_bug.cgi?id=42168
--- Comment #5 from trouble sage.kiln@gmail.com --- (In reply to winetest from comment #4)
This seems to be dx11 game. It could take some time to get this working. Could you mark depends on bug 40007? I was able to spot that one.
Done and done. Thanks for taking a look.
https://bugs.winehq.org/show_bug.cgi?id=42168
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- See Also| |https://bugs.winehq.org/sho | |w_bug.cgi?id=40007 Blocks|40007 | Component|-unknown |directx-d3d
https://bugs.winehq.org/show_bug.cgi?id=42168
--- Comment #6 from winetest@luukku.com --- (In reply to winetest from comment #4)
This seems to be dx11 game. It could take some time to get this working. Could you mark depends on bug 40007? I was able to spot that one.
That bug is now marked fixed.
I took another look at the log. There seems to multiple issues as many other recent wine reports.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps.
Is bug 40873.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps_siv.
is bug 41173.
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode dcl_input_ps_sgv.
is bug 41786.
There is no bug report for
fixme:d3d_shader:shader_glsl_handle_instruction Backend can't handle opcode gather4.
You could try newer wine, but even it wouldnt crash anymore those mentioned bugs should be fixed.
https://bugs.winehq.org/show_bug.cgi?id=42168
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #7 from joaopa jeremielapuree@yahoo.fr --- Does the bug still occur vanilla with wine-7.10?