http://bugs.winehq.org/show_bug.cgi?id=1898
mike@theoretic.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |WORKSFORME
------- Additional Comments From mike@theoretic.com 2004-21-01 16:53 ------- Not really sure what to do with this bug, but considering that over the Christmas holidays I bought halflife and ended up wasting most of the last week playing it on Wine I can say it works pretty well here, modulo the following known issues:
* Intro video doesn't play. MikeM fixed this a few days ago in CVS though it shows up another WinMM bug which causes the game to hang shortly after. Hopefully it'll be nailed soon.
* Flickering on menus. I wrote a patch for this but unfortunately the rest of the painting code can't cope with it yet. Blocking on inter-process invalidation. It's just a cosmetic issue anyway.
* Slowness on menu. Not looked at this yet.
* Colour palette corruption on animated logo on the menu. Not investigated.
* For CD music you need "Device" to be defined. In the future we want this to be autodetected but for now it's manual.
The game works perfectly in OpenGL mode though. I also have an i810 audio chip and noticed no real issues with it.
The keyboard focus issues are a generic, well known problem with fullscreen apps in Wine :( There's no point having this bug held open for that, we have some ideas for what we need to do there. Running in Desktop mode can help for now.