http://bugs.winehq.org/show_bug.cgi?id=11130
Summary: Total Annihilation multiplayer no longer works. Product: Wine Version: 0.9.52. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dplay AssignedTo: wine-bugs@winehq.org ReportedBy: cmaster2@hotmail.com
Created an attachment (id=10165) --> (http://bugs.winehq.org/attachment.cgi?id=10165) The output from running total annihilation using wine
on this page http://appdb.winehq.org/objectManager.php?sClass=version&iId=1739&iT...
it is written that multiplayer over lan doing 1 vs 1 works in Total Annihilation
I have just tried with wine 0.9.52 and it does not it gives this error
clicking ipx as connection type: err:dplay:DP_IF_InitializeConnection Unable to load service provider {685bc400-9d2c-11cf-a9cd-00aa006886e3}
clicking tcp/ip as connection type: err:dplay:DP_IF_InitializeConnection Unable to load service provider {36e95ee0-8577-11cf-960c-0080c7534e82}
http://bugs.winehq.org/show_bug.cgi?id=11130
--- Comment #1 from Lei Zhang thestig@google.com 2008-01-11 00:08:31 --- If you look at the howto carefully, multiplayer reportedly worked because they're using the Windows directplay dlls.
http://bugs.winehq.org/show_bug.cgi?id=11130
cmaster2@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |INVALID
--- Comment #2 from cmaster2@hotmail.com 2008-01-11 16:06:12 --- I looked further down the page. turned out the person used windows dll's to get it going. So this is not a regression or anything.
http://bugs.winehq.org/show_bug.cgi?id=11130
--- Comment #3 from cmaster2@hotmail.com 2008-02-15 18:16:31 --- Created an attachment (id=10803) --> (http://bugs.winehq.org/attachment.cgi?id=10803) output from wine once i tell game to create server
http://bugs.winehq.org/show_bug.cgi?id=11130
cmaster2@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |UNCONFIRMED Resolution|INVALID |
--- Comment #4 from cmaster2@hotmail.com 2008-02-15 18:18:56 --- Now i have added dll's i can click tcp/ip and it goes into the server list. I create a new server and as soon as i setup server i get that output.
http://bugs.winehq.org/show_bug.cgi?id=11130
--- Comment #5 from cmaster2@hotmail.com 2008-02-15 20:50:44 --- I found out whats going on. You have to set those dll's globally. I'm pretty sure what was happening before was the dplayserver.exe was using wine dlls instead of windows ones.
In all the howto's below the game information they say you need to do a dll overide. I think it should be specifically said that the dll overides need to be done globally.
Also the game dies when you win. It just slows down/locks up. You can move the mouse but the game doesnt do anything. Everything else still works perfectly. Same thing happens when you press the 'previous' button once you have created a server. Can anything be done about that? this is the only thing reported at these times fixme:msg:pack_message msg 14 (WM_ERASEBKGND) not supported yet but i dont think that is locking it up?
http://bugs.winehq.org/show_bug.cgi?id=11130
--- Comment #6 from Austin English austinenglish@gmail.com 2008-06-04 11:51:12 --- Is this still an issue in 1.0-rc3 or newer wine?
http://bugs.winehq.org/show_bug.cgi?id=11130
Kai Blin kai.blin@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on| |6847 Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #7 from Kai Blin kai.blin@gmail.com 2008-06-05 02:13:11 --- Depends on having a DirectPlay implementation.
http://bugs.winehq.org/show_bug.cgi?id=11130
--- Comment #8 from Austin English austinenglish@gmail.com 2008-12-03 16:34:34 --- Still present in 1.1.9.
http://bugs.winehq.org/show_bug.cgi?id=11130
--- Comment #9 from Austin English austinenglish@gmail.com 2009-06-02 10:29:09 --- Still present.
http://bugs.winehq.org/show_bug.cgi?id=11130
--- Comment #10 from Austin English austinenglish@gmail.com 2009-12-31 11:43:18 --- Still present.
http://bugs.winehq.org/show_bug.cgi?id=11130
--- Comment #11 from Austin English austinenglish@gmail.com 2011-03-29 18:42:18 CDT --- Still present.
http://bugs.winehq.org/show_bug.cgi?id=11130
--- Comment #12 from butraxz@gmail.com 2013-09-15 07:49:01 CDT --- This ticket has not been updated for over 900 days. Development recommends to check the status on your bug every release or two and let to be known if the bug is still present. If not, mark it fixed. If you are no longer able to put effort to this ticket, you can abandon it.
Is this still an issue with 1.7.2 or higher ?
http://bugs.winehq.org/show_bug.cgi?id=11130
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution|--- |DUPLICATE
--- Comment #13 from Bruno Jesus 00cpxxx@gmail.com --- Essentially a duplicate of bug 4066. Better close as duplicate then leaving opened forever.
*** This bug has been marked as a duplicate of bug 4066 ***
http://bugs.winehq.org/show_bug.cgi?id=11130
Bruno Jesus 00cpxxx@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #14 from Bruno Jesus 00cpxxx@gmail.com --- Closing.