http://bugs.winehq.org/show_bug.cgi?id=9193
--- Comment #13 from Francesc noldorin.h4x0r@gmail.com 2007-09-27 13:37:20 --- Don't know if it may help, but here is the error message I read on the console:
fixme:d3d_surface:fb_copy_to_texture_direct >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glReadBuffer @ surface.c / 2546 fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit