http://bugs.winehq.org/show_bug.cgi?id=1908
Daniel Rech danielrech@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #7991 is|0 |1 obsolete| | Attachment #7993 is|0 |1 obsolete| | Attachment #7994 is|0 |1 obsolete| | Attachment #7996 is|0 |1 obsolete| | Attachment #8024 is|0 |1 obsolete| | Attachment #10289|0 |1 is obsolete| |
--- Comment #26 from Daniel Rech danielrech@gmail.com 2008-03-05 21:18:20 --- Created an attachment (id=11151) --> (http://bugs.winehq.org/attachment.cgi?id=11151) hacky fix patch
Finally found a fix. It seems the nvidia linux driver is reporting resolutions with a 0Hz refresh rate back to ddraw. Before patch 27113156d96d20296409fcb92839609c8dd7e34a, ddraw would ignore it and report back to the application 60Hz for all resolutions.
Making ddraw report 60Hz again (instead of 0Hz) fixed the problem. The game works with current git, although VERY slow in battle mode and it is crashing in the loading screen of campaign mode.
I'll investigate now the other issues.