https://bugs.winehq.org/show_bug.cgi?id=52497
Bug ID: 52497 Summary: Sam and Max 101 original edition (skunkape games reissue from GOG) crashes when gameplay starts Product: Wine Version: unspecified Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: dave@661.org Distribution: ---
Created attachment 71792 --> https://bugs.winehq.org/attachment.cgi?id=71792 Backtrace of the crash
The Sam and Max games produced by Telltale Games have been acquired by Skunkape Games (made up of ex Telltale people) and have reissued the original series along with remastered versions. I tried to start "Sam and Max 101: Culture Shock", which crashed right as control would be turned over to the player.
https://bugs.winehq.org/show_bug.cgi?id=52497
Gijs Vermeulen gijsvrm@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Summary|Sam and Max 101 original |Sam & Max Save the World: |edition (skunkape games |episode Culture Shock (GOG |reissue from GOG) crashes |Original Edition) crashes |when gameplay starts |when gameplay starts Version|unspecified |7.0
--- Comment #1 from Gijs Vermeulen gijsvrm@gmail.com --- Could you attach the full terminal output, not only the backtrace? See: https://wiki.winehq.org/FAQ#How_can_I_get_a_debugging_log_.28a.k.a._terminal_output.29.3F
https://bugs.winehq.org/show_bug.cgi?id=52497
--- Comment #2 from David Griffith dave@661.org --- Created attachment 71806 --> https://bugs.winehq.org/attachment.cgi?id=71806 Log as requested
https://bugs.winehq.org/show_bug.cgi?id=52497
--- Comment #3 from Gijs Vermeulen gijsvrm@gmail.com --- 0024:fixme:d3dcompiler:D3DCompile2 HLSL shader compilation is not yet implemented.
Can you try if 'winetricks -q d3dcompiler_47' works? If that doesn't work you could try 'winetricks -q d3dx9_41'
https://bugs.winehq.org/show_bug.cgi?id=52497
--- Comment #4 from David Griffith dave@661.org --- Created attachment 71807 --> https://bugs.winehq.org/attachment.cgi?id=71807 Backtrace 2
https://bugs.winehq.org/show_bug.cgi?id=52497
--- Comment #5 from David Griffith dave@661.org --- Created attachment 71808 --> https://bugs.winehq.org/attachment.cgi?id=71808 Log 2
https://bugs.winehq.org/show_bug.cgi?id=52497
--- Comment #6 from David Griffith dave@661.org --- Suggestion 'winetricks -q d3dcompiler_47' did not work. Attached backtrace and log for that. Trying the second suggestion...
https://bugs.winehq.org/show_bug.cgi?id=52497
--- Comment #7 from David Griffith dave@661.org --- Second suggestion worked. Now playing through to make sure nothing else changed when this game went from Telltale to Skunkape.