https://bugs.winehq.org/show_bug.cgi?id=55496
Bug ID: 55496 Summary: World of Warships (12.7 update) - Graphical glitch - Water texture and effects at wrong sea level. Product: Wine Version: 8.11 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: o.dierick@piezo-forte.be Distribution: ---
Created attachment 75058 --> https://bugs.winehq.org/attachment.cgi?id=75058 Screenshots with glitch highlighted in red.
Hello,
Since the game update to 12.7, water textures and effects are rendered below the sea level.
All objects are rendered at the same 'sea' level and the physics are respected, but the water texture and effects are drawn below the sea surface, as if it was painted at the bottom of a perfectly transparent sea, instead of the top.
I'm joining screenshots that show the issue. The glitches are highlighted with red arrows.
On the first screenshot, the splash of the water drains are visibly shifted below the ship in the port.
On the second screenshot, the space between the island in the distance and the water texture below them is visible. Water trails from moving ships are shifted below them.
On the third screenshot, the water trail from the player ship is shifted, as are the splashes from artillery shells.
The fourth screenshot shows more shifted water trails and shells splashes, from a dead player's observation camera (higher in the sky).
The height of the glitch is proportional to the distance of the camera zoom. The farthest the camera is of the ship, the lower the water texture is drawn. When the camera is zoomed to the closest, the water texture and effects are nearly perfectly placed (it's still shifted by a small amount).
The glitch is easier to see when turning the camera around, as the water texture doesn't match the ship position (because of perspective). The water trails and splash effects do match the water texture position, but not their respective objects. Objects matches their relative positions.
Note that on the screenshots, the horizon curve to the edge is magnified by my ultra-wide resolution. Don't worry about the calculator on the first screenshot. I had trouble getting a non-transparent screenshot of the Wine full-screen window. After that capture, I found another way that didn't require a non-full-screen window to be active.
Regards.
https://bugs.winehq.org/show_bug.cgi?id=55496
--- Comment #1 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Created attachment 75059 --> https://bugs.winehq.org/attachment.cgi?id=75059 World of Warships 12.7 default terminal output; wine-staging 8.13
Hello,
Here is the default terminal output on wine-staging 8.13 and more info.
I recently switched from Debian 8 to Debian 12 in July. The first wine version I compiled on Debian 12 is 8.11. At the time, the issue didn't happen. It started after the game updated to 12.7.
The issue happens with both wine and wine-staging.
My GPU is NVidia RTX 2070 with proprietary driver 535.86.05.
Regards.