http://bugs.winehq.org/show_bug.cgi?id=7644
Summary: Objects apear bright in Half life 2 except when being acted upon (being moved (by user or by ai), having a flash light aimed at the object) Product: Wine Version: 0.9.32. Platform: Other OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx AssignedTo: wine-bugs@winehq.org ReportedBy: jordanstudios2934@gmail.com
All the objects that can be interacted with in Half life 2 appear very bright (washed out) unless I am currently pushing or holding them or if an AI is holding or pushing the item or when I shine a flashlight on them.
Also, some rocks and building parts have the problem too, but not all of them.
I have tried the following combos in attempting to fix the bug. Pixel shader: Hardware mode - bug exists Pixel shader: Emulator - bug exists - game slower Pixel shader with "UseGLSL"="enabled": bug exists Pixel shader with "UseGLSL"="enabled" and Pbuffer: bug still exists.