http://bugs.winehq.org/show_bug.cgi?id=26875
Summary: Desperados: invisible UI Product: Wine Version: 1.3.18 Platform: x86 URL: http://www.fileplanet.com/57743/50000/fileinfo/Despera dos-Demo-%28English%29 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=34265) --> (http://bugs.winehq.org/attachment.cgi?id=34265) terminal output
The user interface is missing in Desperados: Wanter Dead or Alive. The buttons at the bottom of the screen are black. The action bar in the upper left corner is mostly invisible (only the outlines of the icons can be seen).
The same problem in Wine-0.9.33, 1.0.1, 1.2.3 etc.
Running the game in 16 bit color depth doesn't help. Changing DirectDrawRenderer to opengl also has no effect on the issue.
Fedora 14 Nvidia GeForce 250 / driver 270.30
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #1 from GyB gyebro69@gmail.com 2011-04-21 10:33:35 CDT --- Created an attachment (id=34266) --> (http://bugs.winehq.org/attachment.cgi?id=34266) screenshot, Wine-1.3.18
The attached screenshot is showing what the game looks like in Wine.
Here is what the game should look like under Windows: http://www.gamershell.com/screenpop.php?id=60003
http://bugs.winehq.org/show_bug.cgi?id=26875
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Keywords| |download
http://bugs.winehq.org/show_bug.cgi?id=26875
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Depends on| |27175
http://bugs.winehq.org/show_bug.cgi?id=26875
Bug 26875 depends on bug 27175, which changed state.
Bug 27175 Summary: Desperados demo freezes in a matter of seconds http://bugs.winehq.org/show_bug.cgi?id=27175
What |Old Value |New Value ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Status|NEW |RESOLVED Resolution| |FIXED
http://bugs.winehq.org/show_bug.cgi?id=26875
Ivanov d137@abv.bg changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |d137@abv.bg
--- Comment #2 from Ivanov d137@abv.bg 2011-05-17 13:52:29 CDT --- I can confirm this bug.
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #3 from Ivanov d137@abv.bg 2011-07-03 12:41:49 CDT --- Still present in 1.3.23.
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #4 from Ivanov d137@abv.bg 2011-07-04 23:21:48 CDT --- Anything I can do to help you? (some back traces or logs?) There is a demo of the game:http://download.cnet.com/Desperados-demo/3000-2119_4-10057029.html
Cheers
http://bugs.winehq.org/show_bug.cgi?id=26875
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW CC| |wylda@volny.cz Ever Confirmed|0 |1
--- Comment #5 from Wylda wylda@volny.cz 2011-07-09 05:58:25 CDT ---
Confirmed per comment #2.
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #6 from Ivanov d137@abv.bg 2011-07-10 01:07:18 CDT --- It's visible for about a second when you select a character, after that it disappears. This also affects the games: 1. Robin Hood 2. Chicago 1942
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #7 from GyB gyebro69@gmail.com 2011-07-10 02:01:22 CDT --- (In reply to comment #6)
It's visible for about a second when you select a character, after that it disappears. This also affects the games:
- Robin Hood
- Chicago 1942
Yes, Desperados and Robin Hood are somewhat similar games, from the same developer. The difference is that the user interface is now visible in Robin Hood (got fixed around 1.3.21); except for the mouse pointer and the minimap: they're still semi-transparent in RH:Legend of Sherwood.
In Desperados the only change I see in 1.3.24 is that the minimap is now shown correctly (formerly it was also transparent). The rest of the UI is still invisible (semi-transparent).
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #8 from GyB gyebro69@gmail.com 2011-07-25 13:49:46 CDT --- Created an attachment (id=35692) --> (http://bugs.winehq.org/attachment.cgi?id=35692) screenshot, comparison (Wine-1.3.25, CFLAG -O0 vs. -O2)
I'd like to add a strange discovery to my previous comment where I stated that the UI is drawn correctly in Robin Hood with 1.3.21 or newer. This is because of the fact that 1.3.20 was compiled with CFLAG=-O0 on my system but 1.3.21 (and newer versions) are compiled with -O2.
Here I'm attaching an image showing the difference between -O0 and -O2 in Robin Hood. Both pictures were taken with Wine-1.3.25.
With -O2 the UI is drawn correctly (in the upper right corner and at the bottom of the screen). However, the mouse pointer is semi-transparent (nearly in the middle of the screen).
On the other hand (CFLAG=-O0, lower picture), the UI is not drawn but the mouse pointer is fully visible.
A similar difference can be observed in Desperados, too (the minimap is fully drawn with -O2 but semi-transparent with -O0).
Fedora 15 gcc version 4.6.0 20110530 (Red Hat 4.6.0-9) (GCC)
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #9 from Ivanov d137@abv.bg 2011-07-26 01:04:33 CDT --- So does the deperados ui has any differences for you with the cflags ?
(In reply to comment #8)
Created an attachment (id=35692)
--> (http://bugs.winehq.org/attachment.cgi?id=35692) [details]
screenshot, comparison (Wine-1.3.25, CFLAG -O0 vs. -O2)
I'd like to add a strange discovery to my previous comment where I stated that the UI is drawn correctly in Robin Hood with 1.3.21 or newer. This is because of the fact that 1.3.20 was compiled with CFLAG=-O0 on my system but 1.3.21 (and newer versions) are compiled with -O2.
Here I'm attaching an image showing the difference between -O0 and -O2 in Robin Hood. Both pictures were taken with Wine-1.3.25.
With -O2 the UI is drawn correctly (in the upper right corner and at the bottom of the screen). However, the mouse pointer is semi-transparent (nearly in the middle of the screen).
On the other hand (CFLAG=-O0, lower picture), the UI is not drawn but the mouse pointer is fully visible.
A similar difference can be observed in Desperados, too (the minimap is fully drawn with -O2 but semi-transparent with -O0).
Fedora 15 gcc version 4.6.0 20110530 (Red Hat 4.6.0-9) (GCC)
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #10 from GyB gyebro69@gmail.com 2011-07-26 09:06:15 CDT --- Created an attachment (id=35701) --> (http://bugs.winehq.org/attachment.cgi?id=35701) screenshot, comparison (Desperados -O0 vs. -O2)
No, in Desperados only the minimap shows the difference. The user interface is invisible in either way.
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #11 from Damian Ivanov damianatorrpm@gmail.com 2011-09-17 21:56:19 CDT --- I would like to help with this bug, but I'm not experienced enough in C Programming. Can I help with something, I'm ready to invest time, backtaces, test, patches...
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #12 from Damian Ivanov damianatorrpm@gmail.com 2011-10-12 14:51:29 CDT --- Still present in 1.3.30. Attaching +ddraw.log
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #13 from Damian Ivanov damianatorrpm@gmail.com 2011-10-12 14:56:19 CDT --- sorry can not attach it is tar.gzipped 4 MB
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #14 from GyB gyebro69@gmail.com 2011-10-16 04:11:37 CDT --- Now I had the possibility to try the full version of Desperados (v1.01). There are differences compared to the demo (v1.00):
Demo 1.00: - the UI is invisible whether -O0 or -O2 was used when compiling Wine. - the minimap is shown correctly when -O2 was used, but it is transparent with -O0.
Full version 1.01: - the UI is fully visible and operational when -O2 was used, but it doesn't appear with -O0. - the minimap is transparent (not shown correctly) whether -O2 or -O0 was used.
Tutorial tips (at the bottom of the screen) are transparent in both versions regardless of the optimization flags. Only the outline of the letters can be seen, it's very hard to read.
To try the 1.01 version of the game, I had to use a native msadp32.acm to work around bug #8653.
Fedora 15 x86 wine-1.3.30-145-g7a4349b gcc version 4.6.1 20110908 (Red Hat 4.6.1-9) (GCC)
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #15 from Damian Ivanov damianatorrpm@gmail.com 2011-10-16 04:44:43 CDT --- The full version 1.0 has this bug, so it still should be fixed.
http://bugs.winehq.org/show_bug.cgi?id=26875
joaopa jeremielapuree@yahoo.fr changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jeremielapuree@yahoo.fr
--- Comment #16 from joaopa jeremielapuree@yahoo.fr 2012-01-27 02:12:09 CST --- bug still there in current git :(
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #17 from Damian Ivanov damianatorrpm@gmail.com 2012-01-27 08:17:56 CST --- yep still in git.
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #18 from joaopa jeremielapuree@yahoo.fr 2012-05-31 02:47:30 CDT --- Bug still there in current git.
http://bugs.winehq.org/show_bug.cgi?id=26875
Pierre Etchemaite pe-winehq@concept-micro.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |pe-winehq@concept-micro.com
--- Comment #19 from Pierre Etchemaite pe-winehq@concept-micro.com 2012-09-08 07:39:47 CDT --- Problem (hollow texts, map with no background) still exists with Wine 1.5.12.
Debian unstable architecture amd64 Wine 1.5.12 Nvidia GeForce G102M / proprietary driver 304.37
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #20 from Pierre Etchemaite pe-winehq@concept-micro.com 2012-09-08 07:41:54 CDT --- Created attachment 41604 --> http://bugs.winehq.org/attachment.cgi?id=41604 Screenshot, Wine 1.5.12
http://bugs.winehq.org/show_bug.cgi?id=26875
Manuel Soukup linuxuser-sky@gmx.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |linuxuser-sky@gmx.de
--- Comment #21 from Manuel Soukup linuxuser-sky@gmx.de 2012-11-18 06:38:43 CST --- This is still present in wine 1.5.17. No ui and train and so on visible... please fix this....
http://bugs.winehq.org/show_bug.cgi?id=26875
Qian Hong fracting@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fracting@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #22 from Damian Ivanov damianatorrpm@gmail.com 2012-11-18 09:54:19 CST --- confirming still not fixed
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #23 from joaopa jeremielapuree@yahoo.fr 2012-11-18 11:00:15 CST --- A console output with ddraw, d3d7 and d3d channels enabled would be a good point of start.
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #24 from Manuel Soukup linuxuser-sky@gmx.de 2012-11-18 15:28:26 CST --- Created attachment 42543 --> http://bugs.winehq.org/attachment.cgi?id=42543 wine Debug log with ddraw, d3d7 and d3d channels enabled
Here you go:
WINEDEBUG=+ddraw,+d3d7,+d3d WINEARCH=win32 WINEPREFIX=/mnt/data/games/wine/des1 wine game.exe &> wine_debug.log
around 400 mb uncompressed text. Played till the not showing train. And of course ui elements are missing...
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #25 from joaopa jeremielapuree@yahoo.fr 2013-05-12 01:05:47 CDT --- Bug still there in current git (wine 1.5.30)
http://bugs.winehq.org/show_bug.cgi?id=26875
dqeswn@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dqeswn@gmail.com
http://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #26 from joaopa jeremielapuree@yahoo.fr 2013-09-13 00:59:57 CDT --- Bug still there in wine-1.7.1
http://bugs.winehq.org/show_bug.cgi?id=26875
Fernando Martins fernando@cmartins.nl changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |fernando@cmartins.nl
--- Comment #27 from Fernando Martins fernando@cmartins.nl 2013-10-26 09:40:20 CDT --- still affecting robin hood tlsh, at wine 1.7.5
http://bugs.winehq.org/show_bug.cgi?id=26875
Jarkko K jarkko_korpi@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jarkko_korpi@hotmail.com
--- Comment #28 from Jarkko K jarkko_korpi@hotmail.com --- I just found this today.
I reported this behaviour with the demo just rencently.
https://bugs.winehq.org/show_bug.cgi?id=35875
https://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #29 from Jarkko K jarkko_korpi@hotmail.com --- *** Bug 35875 has been marked as a duplicate of this bug. ***
http://bugs.winehq.org/show_bug.cgi?id=26875
Henri Verbeet hverbeet@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|-unknown |directx-d3d
https://bugs.winehq.org/show_bug.cgi?id=26875
Ker noa blue-t@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |blue-t@web.de
https://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #30 from Ker noa blue-t@web.de --- 1.7.19 still has issues with the UI.
http://bugs.winehq.org/show_bug.cgi?id=26875
Elia Devito eliadevito@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |eliadevito@gmail.com
--- Comment #31 from Elia Devito eliadevito@gmail.com --- maybe it depends on bug 2082?
http://bugs.winehq.org/show_bug.cgi?id=2082
https://bugs.winehq.org/show_bug.cgi?id=26875
Arthur Țițeică arthur.titeica@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |arthur.titeica@gmail.com
https://bugs.winehq.org/show_bug.cgi?id=26875
Ken Sharp imwellcushtymelike@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |devilhood@gmail.com
--- Comment #32 from Ken Sharp imwellcushtymelike@gmail.com --- *** Bug 35615 has been marked as a duplicate of this bug. ***
https://bugs.winehq.org/show_bug.cgi?id=26875
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |40c5303b62cfeb74860131a156b | |4e34c17f4d4ce Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #33 from Béla Gyebrószki gyebro69@gmail.com --- Fixed by http://source.winehq.org/git/wine.git/commit/40c5303b62cfeb74860131a156b4e34...
https://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #34 from dqeswn@gmail.com --- So it's fixed? Now the big question is will anyone ever make a new WineD3D build (ddraw.dll included) that includes this fix. I played the game with an old wined3d version some years ago. (with this bug present of course)
https://bugs.winehq.org/show_bug.cgi?id=26875
--- Comment #35 from Pawel Osmolski devilhood@gmail.com --- (In reply to dqeswn from comment #34)
So it's fixed? Now the big question is will anyone ever make a new WineD3D build (ddraw.dll included) that includes this fix. I played the game with an old wined3d version some years ago. (with this bug present of course)
A simple google search would lead you to this page http://adolfintel.com/index.php?p=wined3d/index.frag
Check back now and then because he updates the DLL's after every new development release.
https://bugs.winehq.org/show_bug.cgi?id=26875
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #36 from Alexandre Julliard julliard@winehq.org --- Closing bugs fixed in 1.7.52.