http://bugs.winehq.org/show_bug.cgi?id=26878
Summary: No sound in Sim City 3000 Unlimited Product: Wine Version: 1.3.18 Platform: x86-64 OS/Version: Linux Status: NEW Severity: minor Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: kennybobs@o2.co.uk
Created an attachment (id=34270) --> (http://bugs.winehq.org/attachment.cgi?id=34270) Wine 1.3.18 console output [8MB]
Clicking on an option in the first screen once Sim City 3000 Unlimited has loaded plays a sound (a click), but no sound ever plays again.
Nothing relevant in console.
Native dsound allows all sounds (but not music) to play correctly.
http://bugs.winehq.org/show_bug.cgi?id=26878
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hoehle@users.sourceforge.ne | |t
--- Comment #1 from Jörg Höhle hoehle@users.sourceforge.net 2011-05-23 10:13:38 CDT --- Is this a regression? My notes from 1.3.16 time say: + Music plays with audio -> HW emulation in winecfg. - Native dsound.dll is still better, e.g. main menu -> exit -> really? -> No: first click nothing is heard, 2nd click 2 noises are joined, 3rd one nothing again etc. With native dsound, one sound is heard for each and every click.
I own Simcity 3000 *non* unlimited, with 120MB on CD-ROM in Sound\Music*.XA Those are not installed to HD.
You should try out directmusic etc. only when the logs show that it is accessed by the app. Instead, SimCity 3000 uses DSound to mix music & sound. Therefore, unless 'Unlimited' is different, I believe you should mark bug #26879 as a duplicate of this one.
http://bugs.winehq.org/show_bug.cgi?id=26878
--- Comment #2 from Ken Sharp kennybobs@o2.co.uk 2011-06-06 19:27:04 CDT --- Emulation allows the music to play, and the sound to work sometimes, dsound override is preferred.
Other bug is invalid.
http://bugs.winehq.org/show_bug.cgi?id=26878
--- Comment #3 from Jörg Höhle hoehle@users.sourceforge.net 2011-12-18 11:42:54 CST ---
...plays a sound (a click), but no sound ever plays again
and
first click nothing is heard, 2nd click 2 noises are joined, 3rd one nothing again etc.
I just realized that these are symptoms of the bug that ALSA won't start prior to writing period_size frames. That makes it a duplicate of bug #28517 and bug #27087.
The other bugs are marked solved, because the early winmm->mmdevapi bridge in wine-1.3.25 used to write silence, eventually filling a full period for ALSA to start. That caused other trouble and is no more the case since-1.3.32, leading to new bug #29056 and bug #29299. IOW, the issue persists under the new ALSA driver.
http://bugs.winehq.org/show_bug.cgi?id=26878
Jörg Höhle hoehle@users.sourceforge.net changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED
--- Comment #4 from Jörg Höhle hoehle@users.sourceforge.net 2012-02-23 00:56:04 CST --- This is fixed with mmdevapi too, presumably since the lead-in patch. Clear music and one sound for every menu -> exit -> really -> no click in 1.4-rc4 with dmix/ALSA in Ubuntu Intrepid. Native dsound works too. With PulseAudio, the music contains some noise.
http://bugs.winehq.org/show_bug.cgi?id=26878
Alexandre Julliard julliard@winehq.org changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|RESOLVED |CLOSED
--- Comment #5 from Alexandre Julliard julliard@winehq.org 2012-02-24 12:48:23 CST --- Closing bugs fixed in 1.4-rc5.